mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
33 lines
1.6 KiB
XML
33 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="StaticBody2D" inherits="PhysicsBody2D" category="Core" version="3.1">
|
|
<brief_description>
|
|
Static body for 2D Physics.
|
|
</brief_description>
|
|
<description>
|
|
Static body for 2D Physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms.
|
|
Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt).
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="bounce" type="float" setter="set_bounce" getter="get_bounce">
|
|
The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness).
|
|
</member>
|
|
<member name="constant_angular_velocity" type="float" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity">
|
|
Constant angular velocity for the body. This does not rotate the body, but affects colliding bodies, as if it were rotating.
|
|
</member>
|
|
<member name="constant_linear_velocity" type="Vector2" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity">
|
|
Constant linear velocity for the body. This does not move the body, but affects colliding bodies, as if it were moving.
|
|
</member>
|
|
<member name="friction" type="float" setter="set_friction" getter="get_friction">
|
|
The body's friction. Values range from [code]0[/code] (no friction) to [code]1[/code] (full friction).
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|