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3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
26 lines
905 B
XML
26 lines
905 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="RayShape" inherits="Shape" category="Core" version="3.1">
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<brief_description>
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Ray shape for 3D collisions.
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</brief_description>
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<description>
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Ray shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="length" type="float" setter="set_length" getter="get_length">
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The ray's length.
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</member>
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<member name="slips_on_slope" type="bool" setter="set_slips_on_slope" getter="get_slips_on_slope">
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If [code]true[/code] allow the shape to return the correct normal. Default value: [code]false[/code].
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</member>
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</members>
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<constants>
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</constants>
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</class>
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