godot/scene/resources/world_margin_shape_3d.cpp
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00

90 lines
3.8 KiB
C++

/*************************************************************************/
/* world_margin_shape_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "world_margin_shape_3d.h"
#include "servers/physics_server_3d.h"
Vector<Vector3> WorldMarginShape3D::get_debug_mesh_lines() const {
Plane p = get_plane();
Vector<Vector3> points;
Vector3 n1 = p.get_any_perpendicular_normal();
Vector3 n2 = p.normal.cross(n1).normalized();
Vector3 pface[4] = {
p.normal * p.d + n1 * 10.0 + n2 * 10.0,
p.normal * p.d + n1 * 10.0 + n2 * -10.0,
p.normal * p.d + n1 * -10.0 + n2 * -10.0,
p.normal * p.d + n1 * -10.0 + n2 * 10.0,
};
points.push_back(pface[0]);
points.push_back(pface[1]);
points.push_back(pface[1]);
points.push_back(pface[2]);
points.push_back(pface[2]);
points.push_back(pface[3]);
points.push_back(pface[3]);
points.push_back(pface[0]);
points.push_back(p.normal * p.d);
points.push_back(p.normal * p.d + p.normal * 3);
return points;
}
void WorldMarginShape3D::_update_shape() {
PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), plane);
Shape3D::_update_shape();
}
void WorldMarginShape3D::set_plane(Plane p_plane) {
plane = p_plane;
_update_shape();
notify_change_to_owners();
_change_notify("plane");
}
Plane WorldMarginShape3D::get_plane() const {
return plane;
}
void WorldMarginShape3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_plane", "plane"), &WorldMarginShape3D::set_plane);
ClassDB::bind_method(D_METHOD("get_plane"), &WorldMarginShape3D::get_plane);
ADD_PROPERTY(PropertyInfo(Variant::PLANE, "plane"), "set_plane", "get_plane");
}
WorldMarginShape3D::WorldMarginShape3D() :
Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_PLANE)) {
set_plane(Plane(0, 1, 0, 0));
}