godot/core/math
BastiaanOlij d2ba2d0873 Adding base classes and structures for ARVR support
Added ArVrScriptInterface

Added ARVRCamera, ARVRController and ARVROrigin helper objects
2017-07-28 10:39:15 +10:00
..
a_star.cpp AStar: add bool has_point(id) 2017-07-11 21:06:30 +07:00
a_star.h AStar: add bool has_point(id) 2017-07-11 21:06:30 +07:00
audio_frame.cpp
audio_frame.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
bsp_tree.cpp
bsp_tree.h
camera_matrix.cpp Adding base classes and structures for ARVR support 2017-07-28 10:39:15 +10:00
camera_matrix.h Adding base classes and structures for ARVR support 2017-07-28 10:39:15 +10:00
face3.cpp Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
face3.h
geometry.cpp
geometry.h
math_2d.cpp
math_2d.h
math_defs.h
math_funcs.cpp
math_funcs.h
matrix3.cpp Implemented environment arrays for skybox reflection and roughness, quality increase is enormous. 2017-07-04 23:53:08 -03:00
matrix3.h
octree.h
plane.cpp
plane.h
quat.cpp
quat.h
quick_hull.cpp Fixed syntax inconsistency in Vector3.snap and Vector3.snapped 2017-07-03 16:29:03 -04:00
quick_hull.h
rect3.cpp
rect3.h
SCsub
transform.cpp
transform.h
triangle_mesh.cpp Fixed syntax inconsistency in Vector3.snap and Vector3.snapped 2017-07-03 16:29:03 -04:00
triangle_mesh.h
triangulate.cpp
triangulate.h
vector3.cpp Fixed syntax inconsistency in Vector3.snap and Vector3.snapped 2017-07-03 16:29:03 -04:00
vector3.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00