godot/core/math
2018-06-07 15:46:17 +02:00
..
a_star.cpp
a_star.h
aabb.cpp
aabb.h
audio_frame.cpp
audio_frame.h
bsp_tree.cpp
bsp_tree.h
camera_matrix.cpp
camera_matrix.h
face3.cpp
face3.h
geometry.cpp
geometry.h Merge pull request #15943 from poke1024/geometry-line-line 2018-05-07 17:54:33 -03:00
math_2d.cpp
math_2d.h Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation. 2018-05-12 13:05:04 -04:00
math_defs.h
math_funcs.cpp
math_funcs.h
matrix3.cpp Style: Apply clang-format (5.0) to some missed files 2018-05-31 09:00:37 +02:00
matrix3.h Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation. 2018-05-12 13:05:04 -04:00
octree.h
plane.cpp
plane.h
quat.cpp Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation. 2018-05-12 13:05:04 -04:00
quat.h Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation. 2018-05-12 13:05:04 -04:00
quick_hull.cpp
quick_hull.h
SCsub
transform.cpp
transform.h
triangle_mesh.cpp Added functions to get trimesh info 2018-06-07 15:46:17 +02:00
triangle_mesh.h Added functions to get trimesh info 2018-06-07 15:46:17 +02:00
triangulate.cpp
triangulate.h
vector3.cpp
vector3.h Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation. 2018-05-12 13:05:04 -04:00