Go to file
2021-03-09 14:58:19 +07:00
.github [HTML5] Add jsdoc2rst tool. 2021-02-26 11:33:59 +01:00
core Merge pull request #46386 from KoBeWi/projekt_settingz 2021-03-07 10:17:59 +01:00
doc Add interpolation bar on each channel in ColorPicker 2021-03-09 14:58:19 +07:00
drivers Fix memory leak in VulkanContext 2021-03-07 15:28:47 +01:00
editor Add interpolation bar on each channel in ColorPicker 2021-03-09 14:58:19 +07:00
main Move cursor shape loading after module loading 2021-03-05 17:22:06 +01:00
misc [HTML5] Add PWA support to the editor page. 2021-03-08 17:06:24 +01:00
modules Merge pull request #46174 from xill47/mono-appdomain-unhandled-exception-event 2021-03-08 13:26:47 +01:00
platform Merge pull request #46796 from Faless/js/4.x_pwa_simple 2021-03-08 17:29:48 +01:00
scene Add interpolation bar on each channel in ColorPicker 2021-03-09 14:58:19 +07:00
servers Merge pull request #46642 from BastiaanOlij/sdfgi_rename_and_cleanup 2021-03-08 08:22:48 +01:00
tests Add unit tests for HashingContext 2021-03-07 20:33:08 +01:00
thirdparty
.clang-format
.clang-tidy Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
.editorconfig Use space indentation for all YAML files in .editorconfig 2021-02-20 02:53:10 +01:00
.gitattributes
.gitignore
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2021-03-08 17:36:20 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2021-03-08 17:36:20 +01:00
CHANGELOG.md
CONTRIBUTING.md Link to Godot Contributors Chat instead of IRC 2021-03-05 22:32:48 +01:00
COPYRIGHT.txt Cylinder support in Godot Physics 3D 2021-02-10 10:00:53 -07:00
DONORS.md Update AUTHORS and DONORS list 2021-03-08 17:36:20 +01:00
glsl_builders.py
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.md
logo.png
logo.svg
methods.py SCons: Properly handle overriding default values to bool options 2021-02-24 10:23:00 +01:00
platform_methods.py
README.md Link to Godot Contributors Chat instead of IRC 2021-03-05 22:32:48 +01:00
SConstruct SCons: Fix parsing PATH when constructing base environment 2021-03-07 22:28:46 +01:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs