godot/core/debugger
Voylin cebdfd1bbd Fixing Print_rich which only displays correctly in terminal
There was an issue that the type was not passed through correctly. These couple of lines fix this issue and make print_rich work as expected.
2022-07-01 04:34:19 +09:00
..
debugger_marshalls.cpp [Debugger] Move most profilers to ServersDebugger. 2022-02-06 17:36:48 +01:00
debugger_marshalls.h [Debugger] Move servers-related behaviours to ServersDebugger. 2022-02-06 17:36:48 +01:00
engine_debugger.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
engine_debugger.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
engine_profiler.cpp Rename profiler "Idle Time" to "Process Time" 2022-05-05 20:23:47 +02:00
engine_profiler.h Rename profiler "Idle Time" to "Process Time" 2022-05-05 20:23:47 +02:00
local_debugger.cpp Remove SceneTree dependency from LocalDebugger 2022-06-29 19:49:27 -06:00
local_debugger.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
remote_debugger_peer.cpp Merge pull request #59582 from Faless/net/4.x_tcp_explicit_poll 2022-04-27 13:56:58 +02:00
remote_debugger_peer.h Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
remote_debugger.cpp Fixing Print_rich which only displays correctly in terminal 2022-07-01 04:34:19 +09:00
remote_debugger.h Adding print_rich for printing with BBCode 2022-06-29 00:41:29 +09:00
script_debugger.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
script_debugger.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00