godot/core/math
2017-08-18 21:49:03 +07:00
..
a_star.cpp AStar: add bool has_point(id) 2017-07-11 21:06:30 +07:00
a_star.h AStar: add bool has_point(id) 2017-07-11 21:06:30 +07:00
audio_frame.cpp
audio_frame.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
bsp_tree.cpp renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
bsp_tree.h
camera_matrix.cpp Adding base classes and structures for ARVR support 2017-07-28 10:39:15 +10:00
camera_matrix.h Adding base classes and structures for ARVR support 2017-07-28 10:39:15 +10:00
face3.cpp Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
face3.h Style: Apply clang-format on all files 2017-07-30 22:53:40 +02:00
geometry.cpp renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
geometry.h
math_2d.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
math_2d.h Fix build error, commit bee81d5 2017-06-08 12:48:59 +07:00
math_defs.h
math_funcs.cpp
math_funcs.h GDScript Built-in: add inverse_lerp & range_lerp 2017-08-18 21:49:03 +07:00
matrix3.cpp Display the Y angle properly when rotating from gizmo, partially helps #1479 2017-08-07 15:09:08 -03:00
matrix3.h
octree.h renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
plane.cpp
plane.h
quat.cpp
quat.h
quick_hull.cpp Fixed syntax inconsistency in Vector3.snap and Vector3.snapped 2017-07-03 16:29:03 -04:00
quick_hull.h
rect3.cpp renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
rect3.h renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
SCsub
transform.cpp
transform.h Merge pull request #8870 from tagcup/pathfollow 2017-06-19 23:30:40 +02:00
triangle_mesh.cpp Fixed syntax inconsistency in Vector3.snap and Vector3.snapped 2017-07-03 16:29:03 -04:00
triangle_mesh.h
triangulate.cpp
triangulate.h
vector3.cpp Fixed syntax inconsistency in Vector3.snap and Vector3.snapped 2017-07-03 16:29:03 -04:00
vector3.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00