godot/platform/javascript
2022-04-28 14:35:41 +03:00
..
api Narrow FileAccess scope to prevent deadlocks. 2022-04-12 10:54:39 +03:00
export Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
js Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows. 2022-04-28 14:35:41 +03:00
.eslintrc.engine.js
.eslintrc.js
.eslintrc.libs.js
audio_driver_javascript.cpp
audio_driver_javascript.h
detect.py
display_server_javascript.cpp Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows. 2022-04-28 14:35:41 +03:00
display_server_javascript.h Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows. 2022-04-28 14:35:41 +03:00
dom_keys.inc
emscripten_helpers.py
godot_audio.h
godot_js.h Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows. 2022-04-28 14:35:41 +03:00
http_client_javascript.cpp
http_client_javascript.h
javascript_main.cpp
javascript_runtime.cpp
javascript_singleton.cpp Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
logo.png
os_javascript.cpp
os_javascript.h
package-lock.json
package.json
platform_config.h
README.md
run_icon.png
SCsub
serve.json

HTML5 platform port

This folder contains the C++ and JavaScript code for the HTML5/WebAssembly platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for files used by this platform such as the HTML5 shell.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.