godot/modules/mono
2022-04-12 10:54:39 +03:00
..
build_scripts
doc_classes
editor Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
glue Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
icons
mono_gd Narrow FileAccess scope to prevent deadlocks. 2022-04-12 10:54:39 +03:00
utils Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
__init__.py
.editorconfig
.gitignore
class_db_api_json.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
class_db_api_json.h
config.py
csharp_script.cpp Narrow FileAccess scope to prevent deadlocks. 2022-04-12 10:54:39 +03:00
csharp_script.h
Directory.Build.props
godotsharp_defs.h
godotsharp_dirs.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
godotsharp_dirs.h
managed_callable.cpp
managed_callable.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
mono_gc_handle.cpp
mono_gc_handle.h
register_types.cpp
register_types.h
SCsub
SdkPackageVersions.props
signal_awaiter_utils.cpp
signal_awaiter_utils.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00