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animated_sprite.cpp
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Normalmapping and Specularmapping working in 2D engine
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2020-02-11 11:53:28 +01:00 |
animated_sprite.h
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Normalmapping and Specularmapping working in 2D engine
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2020-02-11 11:53:28 +01:00 |
area_2d.cpp
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
area_2d.h
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
audio_stream_player_2d.cpp
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audio_stream_player_2d.h
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back_buffer_copy.cpp
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back_buffer_copy.h
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camera_2d.cpp
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
camera_2d.h
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canvas_item.cpp
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
canvas_item.h
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Completed material/2D shader support (missing SCREEN_TEXTURE)
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2020-02-11 11:53:29 +01:00 |
canvas_modulate.cpp
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canvas_modulate.h
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collision_object_2d.cpp
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
collision_object_2d.h
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collision_polygon_2d.cpp
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collision_polygon_2d.h
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collision_shape_2d.cpp
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Bugfixes and ability to better specify filter and repeat modes everywhere.
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2020-02-11 11:53:28 +01:00 |
collision_shape_2d.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
cpu_particles_2d.cpp
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Fixed 2D and 3D CPU Particles
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2020-02-11 12:03:50 +01:00 |
cpu_particles_2d.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
joints_2d.cpp
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joints_2d.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
light_2d.cpp
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Modified light rendering to make it more compatible.
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2020-02-11 11:53:28 +01:00 |
light_2d.h
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Modified light rendering to make it more compatible.
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2020-02-11 11:53:28 +01:00 |
light_occluder_2d.cpp
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light_occluder_2d.h
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line_2d.cpp
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Bugfixes and ability to better specify filter and repeat modes everywhere.
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2020-02-11 11:53:28 +01:00 |
line_2d.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
line_builder.cpp
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line_builder.h
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mesh_instance_2d.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
mesh_instance_2d.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
multimesh_instance_2d.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
multimesh_instance_2d.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
navigation_2d.cpp
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navigation_2d.h
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navigation_agent_2d.cpp
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Vulkan: Move thirdparty code out of drivers, style fixes
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2020-02-11 14:08:44 +01:00 |
navigation_agent_2d.h
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Vulkan: Move thirdparty code out of drivers, style fixes
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2020-02-11 14:08:44 +01:00 |
navigation_obstacle_2d.cpp
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Vulkan: Move thirdparty code out of drivers, style fixes
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2020-02-11 14:08:44 +01:00 |
navigation_obstacle_2d.h
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Vulkan: Move thirdparty code out of drivers, style fixes
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2020-02-11 14:08:44 +01:00 |
navigation_polygon.cpp
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navigation_polygon.h
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node_2d.cpp
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node_2d.h
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parallax_background.cpp
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parallax_background.h
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parallax_layer.cpp
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parallax_layer.h
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particles_2d.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
particles_2d.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
path_2d.cpp
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Bugfixes and ability to better specify filter and repeat modes everywhere.
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2020-02-11 11:53:28 +01:00 |
path_2d.h
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path_texture.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
path_texture.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
physics_body_2d.cpp
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Merge pull request #36145 from akien-mga/remove-deprecated-friction-bounce
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2020-02-12 21:49:38 +01:00 |
physics_body_2d.h
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Remove deprecated PhysicsBody friction and bounce parameters
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2020-02-12 13:39:55 +01:00 |
polygon_2d.cpp
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
polygon_2d.h
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Normalmapping and Specularmapping working in 2D engine
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2020-02-11 11:53:28 +01:00 |
position_2d.cpp
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position_2d.h
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ray_cast_2d.cpp
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
ray_cast_2d.h
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remote_transform_2d.cpp
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
remote_transform_2d.h
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SCsub
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skeleton_2d.cpp
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skeleton_2d.h
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sprite.cpp
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Add static Vulkan loader.
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2020-02-11 11:57:11 +01:00 |
sprite.h
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Normalmapping and Specularmapping working in 2D engine
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2020-02-11 11:53:28 +01:00 |
tile_map.cpp
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Bugfixes and ability to better specify filter and repeat modes everywhere.
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2020-02-11 11:53:28 +01:00 |
tile_map.h
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touch_screen_button.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
touch_screen_button.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
visibility_notifier_2d.cpp
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visibility_notifier_2d.h
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y_sort.cpp
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y_sort.h
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