godot/servers/rendering/renderer_rd
reduz d2302f53d6 Implement automatic LOD (Level of Detail)
-Happens on import by default for all models
-Just works (tm)
-Biasing can be later adjusted per node or per viewport (as well as globally)
-Disabled AABB.get_support test because its broken
2020-12-18 15:48:03 +01:00
..
shaders Reimplement skeletons and blend shapes 2020-12-16 14:32:04 -03:00
effects_rd.cpp
effects_rd.h
light_cluster_builder.cpp Rename RD texture "type" to "texture_type" 2020-12-04 19:34:50 -05:00
light_cluster_builder.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Rename RD texture "type" to "texture_type" 2020-12-04 19:34:50 -05:00
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp
renderer_compositor_rd.h
renderer_scene_render_forward.cpp Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
renderer_scene_render_forward.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
renderer_scene_render_rd.cpp Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
renderer_scene_render_rd.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
renderer_storage_rd.cpp Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
renderer_storage_rd.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
SCsub
shader_compiler_rd.cpp
shader_compiler_rd.h
shader_rd.cpp Add support for low-end 3D rendering. 2020-12-07 20:50:57 -03:00
shader_rd.h Add support for low-end 3D rendering. 2020-12-07 20:50:57 -03:00