godot/core/math
reduz d2302f53d6 Implement automatic LOD (Level of Detail)
-Happens on import by default for all models
-Just works (tm)
-Biasing can be later adjusted per node or per viewport (as well as globally)
-Disabled AABB.get_support test because its broken
2020-12-18 15:48:03 +01:00
..
a_star.cpp
a_star.h Initialize class/struct variables with default values in core/ and drivers/ 2020-11-23 17:38:46 +01:00
aabb.cpp
aabb.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
audio_frame.h
basis.cpp Improve argument names for core types 2020-12-07 05:01:33 -05:00
basis.h Improve argument names for core types 2020-12-07 05:01:33 -05:00
camera_matrix.cpp Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
camera_matrix.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
color_names.inc Variant: Sync docs with new constructors, fixups after #43403 2020-11-09 23:39:53 +01:00
color.cpp
color.h Improve argument names for core types 2020-12-07 05:01:33 -05:00
delaunay_2d.h
delaunay_3d.h
disjoint_set.h
expression.cpp Static analyzer fixes: 2020-12-09 10:17:53 +02:00
expression.h Initialize class/struct variables with default values in core/ and drivers/ 2020-11-23 17:38:46 +01:00
face3.cpp
face3.h
geometry_2d.cpp
geometry_2d.h
geometry_3d.cpp Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
geometry_3d.h
math_defs.h [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
math_fieldwise.cpp Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
math_fieldwise.h
math_funcs.cpp
math_funcs.h
octree.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
plane.cpp
plane.h
quat.cpp Improve argument names for core types 2020-12-07 05:01:33 -05:00
quat.h Improve argument names for core types 2020-12-07 05:01:33 -05:00
quick_hull.cpp
quick_hull.h Initialize class/struct variables with default values in core/ and drivers/ 2020-11-23 17:38:46 +01:00
random_number_generator.cpp Add ability to restore RandomNumberGenerator state 2020-12-07 13:50:46 +02:00
random_number_generator.h Add ability to restore RandomNumberGenerator state 2020-12-07 13:50:46 +02:00
random_pcg.cpp
random_pcg.h Add ability to restore RandomNumberGenerator state 2020-12-07 13:50:46 +02:00
rect2.cpp
rect2.h
SCsub
transform_2d.cpp Minor clamp and float fixes 2020-11-10 14:30:07 -05:00
transform_2d.h
transform.cpp Variant: Sync docs with new constructors, fixups after #43403 2020-11-09 23:39:53 +01:00
transform.h Variant: Sync docs with new constructors, fixups after #43403 2020-11-09 23:39:53 +01:00
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp
triangulate.h
vector2.cpp Improve argument names for core types 2020-12-07 05:01:33 -05:00
vector2.h Improve argument names for core types 2020-12-07 05:01:33 -05:00
vector3.cpp Cleanup unused engine code 2020-12-09 12:12:36 +01:00
vector3.h Cleanup unused engine code 2020-12-09 12:12:36 +01:00
vector3i.cpp
vector3i.h