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dummy
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Fix "ortogonal" -> "orthogonal" typo in rasterizer code
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2022-04-26 21:49:44 +02:00 |
renderer_rd
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Merge pull request #59979 from bruvzg/cpp_check2
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2022-04-27 10:08:26 +02:00 |
storage
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Moved particles into ParticlesStorage
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2022-04-17 13:13:22 +10:00 |
renderer_canvas_cull.cpp
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Moved particles into ParticlesStorage
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2022-04-17 13:13:22 +10:00 |
renderer_canvas_cull.h
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Restore antialiasing for draw_line
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2022-04-12 13:03:56 +03:00 |
renderer_canvas_render.cpp
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renderer_canvas_render.h
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Moved particles into ParticlesStorage
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2022-04-17 13:13:22 +10:00 |
renderer_compositor.cpp
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renderer_compositor.h
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Moved particles into ParticlesStorage
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2022-04-17 13:13:22 +10:00 |
renderer_scene_cull.cpp
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Fix "ortogonal" -> "orthogonal" typo in rasterizer code
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2022-04-26 21:49:44 +02:00 |
renderer_scene_cull.h
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renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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renderer_scene_render.cpp
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Fix "ortogonal" -> "orthogonal" typo in rasterizer code
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2022-04-26 21:49:44 +02:00 |
renderer_scene_render.h
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Fix "ortogonal" -> "orthogonal" typo in rasterizer code
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2022-04-26 21:49:44 +02:00 |
renderer_scene.cpp
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renderer_scene.h
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renderer_storage.cpp
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renderer_storage.h
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Moved particles into ParticlesStorage
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2022-04-17 13:13:22 +10:00 |
renderer_thread_pool.cpp
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renderer_thread_pool.h
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renderer_viewport.cpp
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Merge canvas and decal into TextureStorage and add render target
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2022-04-17 12:59:50 +10:00 |
renderer_viewport.h
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rendering_device_binds.cpp
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rendering_device_binds.h
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rendering_device.cpp
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rendering_device.h
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rendering_server_default.cpp
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Moved particles into ParticlesStorage
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2022-04-17 13:13:22 +10:00 |
rendering_server_default.h
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Moved particles into ParticlesStorage
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2022-04-17 13:13:22 +10:00 |
rendering_server_globals.cpp
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Moved particles into ParticlesStorage
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2022-04-17 13:13:22 +10:00 |
rendering_server_globals.h
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Moved particles into ParticlesStorage
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2022-04-17 13:13:22 +10:00 |
SCsub
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shader_compiler.cpp
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shader_compiler.h
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shader_language.cpp
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Prevent shader crash when using precision on boolean types
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2022-04-26 12:30:24 +03:00 |
shader_language.h
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Prevent shader crash when using precision on boolean types
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2022-04-26 12:30:24 +03:00 |
shader_types.cpp
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shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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