..
animated_sprite.cpp
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
animated_sprite.h
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
area_2d.cpp
Allow editing of some unbound properties when hinted (or no range hinted)
2018-05-16 09:13:41 -03:00
area_2d.h
audio_stream_player_2d.cpp
Restrict set_pitch_scale to positive scales for AudioStreamPlayer*
2018-08-22 00:11:53 +02:00
audio_stream_player_2d.h
Improved stream paused fade code
2018-07-09 21:58:33 -03:00
back_buffer_copy.cpp
Fixes the bad calculation of margin & anchors when child of Node2D
2018-06-07 21:25:15 +02:00
back_buffer_copy.h
Fixes the bad calculation of margin & anchors when child of Node2D
2018-06-07 21:25:15 +02:00
camera_2d.cpp
Fix Camera2D drag margin property is affected by zoom property #18912
2018-05-16 01:53:38 +02:00
camera_2d.h
canvas_item.cpp
Optimize CanvasLayer::get_global_transform_with_canvas
2018-08-21 20:10:15 +02:00
canvas_item.h
Revert "Take CanvasLayer transform into account for 2D physics"
2018-08-23 21:49:24 +02:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
Improve ClassDB information for some some signal parameters
2018-09-01 18:05:51 +08:00
collision_object_2d.h
Further fixes to KinematicBody2D API, support for sync motion in moving objects
2018-07-17 08:58:04 -03:00
collision_polygon_2d.cpp
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
collision_polygon_2d.h
Remove the selection rect for nodes that do not require it
2018-04-03 22:04:19 +02:00
collision_shape_2d.cpp
Deprecate incorrect Color::gray()
2018-08-21 17:48:31 +02:00
collision_shape_2d.h
Remove the selection rect for nodes that do not require it
2018-04-03 22:04:19 +02:00
cpu_particles_2d.cpp
Move ParticlesMaterial code to its own resource file
2018-09-04 11:32:56 +02:00
cpu_particles_2d.h
Move ParticlesMaterial code to its own resource file
2018-09-04 11:32:56 +02:00
joints_2d.cpp
Changes to how node paths are selected from property, allowing setting a hint.
2018-06-27 20:50:25 -03:00
joints_2d.h
light_2d.cpp
Fixes the bad calculation of margin & anchors when child of Node2D
2018-06-07 21:25:15 +02:00
light_2d.h
Fixes the bad calculation of margin & anchors when child of Node2D
2018-06-07 21:25:15 +02:00
light_occluder_2d.cpp
Fix binding some core API methods only in tools builds
2018-04-29 19:49:26 +02:00
light_occluder_2d.h
Fix binding some core API methods only in tools builds
2018-04-29 19:49:26 +02:00
line_2d.cpp
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
line_2d.h
Line2D texture stretch mode
2018-07-16 23:16:58 +02:00
line_builder.cpp
Removed unnecessary assignments
2018-07-24 09:51:03 +02:00
line_builder.h
[Core] Change math_2d includes to vector2 includes where relevant
2018-08-10 14:59:29 -05:00
mesh_instance_2d.cpp
Add missing copyright headers
2018-05-16 14:50:44 -03:00
mesh_instance_2d.h
Add missing copyright headers
2018-05-16 14:50:44 -03:00
navigation2d.cpp
Make some debug prints verbose-only, remove others
2018-08-24 14:59:01 +02:00
navigation2d.h
navigation_polygon.cpp
Make some debug prints verbose-only, remove others
2018-08-24 14:59:01 +02:00
navigation_polygon.h
node_2d.cpp
Lift 1440 limit in rotation_degrees hint range
2018-08-16 14:36:38 +02:00
node_2d.h
Remove the selection rect for nodes that do not require it
2018-04-03 22:04:19 +02:00
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
Fixed some warnings found with Cppcheck.
2018-05-14 02:14:56 -03:00
parallax_layer.h
particles_2d.cpp
Move ParticlesMaterial code to its own resource file
2018-09-04 11:32:56 +02:00
particles_2d.h
Move ParticlesMaterial code to its own resource file
2018-09-04 11:32:56 +02:00
path_2d.cpp
Allow editing of some unbound properties when hinted (or no range hinted)
2018-05-16 09:13:41 -03:00
path_2d.h
Remove the selection rect for nodes that do not require it
2018-04-03 22:04:19 +02:00
path_texture.cpp
path_texture.h
physics_body_2d.cpp
PhysicsBody: Don't create PhysicsMaterial override for default friction/bounce
2018-09-02 15:08:43 +02:00
physics_body_2d.h
Revert "Take CanvasLayer transform into account for 2D physics"
2018-08-23 21:49:24 +02:00
polygon_2d.cpp
Make some debug prints verbose-only, remove others
2018-08-24 14:59:01 +02:00
polygon_2d.h
WIP Polygon2D weight editing
2018-05-02 11:01:12 -03:00
position_2d.cpp
Remove the selection rect for nodes that do not require it
2018-04-03 22:04:19 +02:00
position_2d.h
Remove the selection rect for nodes that do not require it
2018-04-03 22:04:19 +02:00
ray_cast_2d.cpp
RayCast2D: Fix reporting old collider after collision ended
2018-08-30 16:28:48 +02:00
ray_cast_2d.h
Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding.
2018-08-21 15:31:23 -03:00
remote_transform_2d.cpp
Fix transform not being applied properly after toggling remote node, fixes #17671
2018-08-23 12:29:33 -03:00
remote_transform_2d.h
screen_button.cpp
Fixes the bad calculation of margin & anchors when child of Node2D
2018-06-07 21:25:15 +02:00
screen_button.h
Fixes the bad calculation of margin & anchors when child of Node2D
2018-06-07 21:25:15 +02:00
SCsub
skeleton_2d.cpp
Fix arg name in docs, some copy-paste errors
2018-08-21 01:51:19 +07:00
skeleton_2d.h
Style: Apply clang-format (5.0) to some missed files
2018-05-31 09:00:37 +02:00
sprite.cpp
Added a function to cache texture opacity at a pixel, and modified editor to use it.
2018-08-23 22:11:10 -03:00
sprite.h
Added a function to cache texture opacity at a pixel, and modified editor to use it.
2018-08-23 22:11:10 -03:00
tile_map.cpp
Unexpose TileMap set_celld
2018-08-29 09:00:00 -03:00
tile_map.h
Unexpose TileMap set_celld
2018-08-29 09:00:00 -03:00
visibility_notifier_2d.cpp
Remove the selection rect for nodes that do not require it
2018-04-03 22:04:19 +02:00
visibility_notifier_2d.h
Remove the selection rect for nodes that do not require it
2018-04-03 22:04:19 +02:00
y_sort.cpp
y_sort.h