godot/platform/osx
Rémi Verschelde d52100f4ff SCons: Allow building Mono module with OSXCross
Improve the test logic to only assume that we're building for macOS
if OSXCROSS_ROOT is defined *and* we requested p=osx.

Supersedes #24480.
2018-12-22 12:36:19 +01:00
..
export Fix macOS icon export (add 1024px PNG icon and 32px/16px RLE icons). 2018-11-26 16:12:36 +02:00
crash_handler_osx.h
crash_handler_osx.mm
detect.py SCons: Allow building Mono module with OSXCross 2018-12-22 12:36:19 +01:00
dir_access_osx.h
dir_access_osx.mm
godot_main_osx.mm
joypad_osx.cpp
joypad_osx.h
logo.png
os_osx.h Changes IME input to use notification instead of callback, exposes IME methods to gdscript/gdnative. 2018-11-23 14:07:48 +02:00
os_osx.mm Merge pull request #20063 from moiman100/fix-button-mask 2018-12-14 23:31:52 +01:00
platform_config.h
platform_osx_builders.py
power_osx.cpp
power_osx.h
SCsub
sem_osx.cpp
sem_osx.h