godot/editor/import
Hanif Bin Ariffin d1e069ea23 Fixed incorrect use of variables
The previous committer mistakenly used the wrong variable to query some values.
This commit simply changes it so that it queries the right Dict.
2019-09-24 16:45:34 -04:00
..
atlas_import_failed.xpm
editor_import_collada.cpp Added skin support and simplified APIs to override bone position. 2019-09-18 19:46:32 -03:00
editor_import_collada.h
editor_import_plugin.cpp
editor_import_plugin.h
editor_scene_importer_gltf.cpp Fixed incorrect use of variables 2019-09-24 16:45:34 -04:00
editor_scene_importer_gltf.h GLTF: Fixed some issues with skin groups joining incorrectly and removed unused code 2019-09-22 17:45:36 -07:00
resource_importer_bitmask.cpp
resource_importer_bitmask.h
resource_importer_csv_translation.cpp
resource_importer_csv_translation.h
resource_importer_csv.cpp Add CSV import without translation. 2019-09-03 19:37:20 -05:00
resource_importer_csv.h Add CSV import without translation. 2019-09-03 19:37:20 -05:00
resource_importer_image.cpp
resource_importer_image.h
resource_importer_layered_texture.cpp
resource_importer_layered_texture.h
resource_importer_obj.cpp
resource_importer_obj.h
resource_importer_scene.cpp Changed some code found by Clang Tidy and Coverity 2019-09-22 18:45:08 +02:00
resource_importer_scene.h
resource_importer_texture_atlas.cpp
resource_importer_texture_atlas.h
resource_importer_texture.cpp
resource_importer_texture.h
resource_importer_wav.cpp Disabled trim and normalize as default for wav import 2019-08-30 11:46:50 +02:00
resource_importer_wav.h
SCsub