mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
57 lines
2.4 KiB
XML
57 lines
2.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisibilityEnabler2D" inherits="VisibilityNotifier2D" category="Core" version="3.2">
|
|
<brief_description>
|
|
Enable certain nodes only when visible.
|
|
</brief_description>
|
|
<description>
|
|
The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and other nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler2D itself.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="freeze_bodies" type="bool" setter="set_enabler" getter="is_enabler_enabled">
|
|
If [code]true[/code], [RigidBody2D] nodes will be paused.
|
|
</member>
|
|
<member name="pause_animated_sprites" type="bool" setter="set_enabler" getter="is_enabler_enabled">
|
|
If [code]true[/code], [AnimatedSprite] nodes will be paused.
|
|
</member>
|
|
<member name="pause_animations" type="bool" setter="set_enabler" getter="is_enabler_enabled">
|
|
If [code]true[/code], [AnimationPlayer] nodes will be paused.
|
|
</member>
|
|
<member name="pause_particles" type="bool" setter="set_enabler" getter="is_enabler_enabled">
|
|
If [code]true[/code], [Particles2D] nodes will be paused.
|
|
</member>
|
|
<member name="physics_process_parent" type="bool" setter="set_enabler" getter="is_enabler_enabled">
|
|
If [code]true[/code], the parent's [method Node._physics_process] will be stopped.
|
|
</member>
|
|
<member name="process_parent" type="bool" setter="set_enabler" getter="is_enabler_enabled">
|
|
If [code]true[/code], the parent's [method Node._process] will be stopped.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="ENABLER_PAUSE_ANIMATIONS" value="0" enum="Enabler">
|
|
This enabler will pause [AnimationPlayer] nodes.
|
|
</constant>
|
|
<constant name="ENABLER_FREEZE_BODIES" value="1" enum="Enabler">
|
|
This enabler will freeze [RigidBody2D] nodes.
|
|
</constant>
|
|
<constant name="ENABLER_PAUSE_PARTICLES" value="2" enum="Enabler">
|
|
This enabler will stop [Particles2D] nodes.
|
|
</constant>
|
|
<constant name="ENABLER_PARENT_PROCESS" value="3" enum="Enabler">
|
|
This enabler will stop the parent's _process function.
|
|
</constant>
|
|
<constant name="ENABLER_PARENT_PHYSICS_PROCESS" value="4" enum="Enabler">
|
|
This enabler will stop the parent's _physics_process function.
|
|
</constant>
|
|
<constant name="ENABLER_PAUSE_ANIMATED_SPRITES" value="5" enum="Enabler">
|
|
</constant>
|
|
<constant name="ENABLER_MAX" value="6" enum="Enabler">
|
|
</constant>
|
|
</constants>
|
|
</class>
|