godot/main
Rémi Verschelde fc8b73a935 Main: Use ImageLoader directly instead of Image::load
Image::load is now issuing warnings (since ef50957) to prevent users
from using it to load images at runtime which would be included in
their exported game.

So we now use ImageLoader explicitly instead for the custom-handled
cases in Main.

Fixes #21072, supersedes #22321.
2018-09-30 21:31:16 +02:00
..
tests SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
app_icon.png
default_controller_mappings.h
gamecontrollerdb_204.txt
gamecontrollerdb_205.txt
gamecontrollerdb.txt
godotcontrollerdb.txt
input_default.cpp Fix warnings for operator precedence disambiguation [-Wparentheses] 2018-09-27 10:29:48 +02:00
input_default.h Fix warnings on non-static data member initializers (C++11 feature) 2018-09-27 10:29:48 +02:00
main_builders.py Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
main.cpp Main: Use ImageLoader directly instead of Image::load 2018-09-30 21:31:16 +02:00
main.h Main: Group static members and add some docs 2018-09-20 14:38:40 +02:00
performance.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
performance.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
splash_editor.png Donors: Add GameDev.tv as platinum sponsor 2018-08-28 12:55:07 +02:00
splash.png
timer_sync.cpp Misc. typos 2018-09-12 21:39:17 -04:00
timer_sync.h