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3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
45 lines
1.6 KiB
XML
45 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Sprite3D" inherits="SpriteBase3D" category="Core" version="3.1">
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<brief_description>
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2D Sprite node in 3D world.
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</brief_description>
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<description>
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A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="frame" type="int" setter="set_frame" getter="get_frame">
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Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1.
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</member>
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<member name="hframes" type="int" setter="set_hframes" getter="get_hframes">
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The number of columns in the sprite sheet.
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</member>
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<member name="region_enabled" type="bool" setter="set_region" getter="is_region">
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If [code]true[/code] texture will be cut from a larger atlas texture. See [member region_rect]. Default value: [code]false[/code].
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</member>
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<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect">
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The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
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</member>
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<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
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[Texture] object to draw.
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</member>
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<member name="vframes" type="int" setter="set_vframes" getter="get_vframes">
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The number of rows in the sprite sheet.
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</member>
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</members>
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<signals>
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<signal name="frame_changed">
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<description>
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Emitted when the [member frame] changes.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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