godot/scene/resources
Hugo Locurcio d1a35b5a97
Invert and adjust the default fog height values
This makes height fog appear at the bottom of the scene
(instead of the top), which is generally the expected result.

This also tweaks the fog height setting hint to be more flexible.

This closes #30709.
2019-08-07 18:21:44 +02:00
..
default_theme Use base Color() constructors instead of Color::html() 2019-07-08 21:17:10 +02:00
animation.cpp Changed some code showed in LGTM and Coverage 2019-07-20 08:09:57 +02:00
animation.h Use reference to constant in functions 2019-07-10 11:54:12 +02:00
audio_stream_sample.cpp Fix invalid write in AudioStreamSample::save_to_wav 2019-07-16 20:58:00 +03:00
audio_stream_sample.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
bit_map.cpp Style: Fix issues with clang-format 8.0 2019-05-20 13:51:51 +02:00
bit_map.h Style: Fix issues with clang-format 8.0 2019-05-20 13:51:51 +02:00
box_shape.cpp Fix collider debug shape didn't changes with collider size changes 2019-04-11 23:31:55 +08:00
box_shape.h
canvas.cpp
canvas.h
capsule_shape_2d.cpp
capsule_shape_2d.h
capsule_shape.cpp Fix collider debug shape didn't changes with collider size changes 2019-04-11 23:31:55 +08:00
capsule_shape.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp Add default values to the editor help, docs, and generated RST 2019-06-27 18:29:35 +03:00
concave_polygon_shape_2d.h
concave_polygon_shape.cpp Fix collider debug shape didn't changes with collider size changes 2019-04-11 23:31:55 +08:00
concave_polygon_shape.h
convex_polygon_shape_2d.cpp Make 'ConvexPolygonShape2D' start empty, so it's consistent with other shapes. 2019-04-05 21:33:03 -03:00
convex_polygon_shape_2d.h
convex_polygon_shape.cpp Fix collider debug shape didn't changes with collider size changes 2019-04-11 23:31:55 +08:00
convex_polygon_shape.h
curve.cpp Curve: Prevent forcing 1.0 min value to 0.99 2019-06-21 16:08:45 +02:00
curve.h Curve: Prevent forcing 1.0 min value to 0.99 2019-06-21 16:08:45 +02:00
cylinder_shape.cpp Fix collider debug shape didn't changes with collider size changes 2019-04-11 23:31:55 +08:00
cylinder_shape.h
dynamic_font_stb.cpp Added release function to PoolVector::Access. 2019-07-06 12:04:27 +01:00
dynamic_font_stb.h Unexpose subclasses of ResourceFormatLoader and -Saver 2019-06-18 17:56:23 +02:00
dynamic_font.cpp Add a property hint for DynamicFont size 2019-05-02 00:46:53 +02:00
dynamic_font.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
environment.cpp Invert and adjust the default fog height values 2019-08-07 18:21:44 +02:00
environment.h Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
font.cpp Merge pull request #26978 from qarmin/fix_recursive_bitmapfont_crash 2019-05-28 13:49:34 +02:00
font.h Unexpose subclasses of ResourceFormatLoader and -Saver 2019-06-18 17:56:23 +02:00
gradient.cpp Fix some editor crashes 2019-06-21 11:34:32 +02:00
gradient.h Replace a few #if/#elif with #ifdef and "#elif defined" 2019-04-05 23:41:51 +02:00
height_map_shape.cpp Add HeightMapShape mesh in CollisionShape gizmo 2019-06-03 11:59:55 +02:00
height_map_shape.h Added height map shape that implement heightmap collision shape 2019-03-17 20:55:40 +11:00
line_shape_2d.cpp Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
line_shape_2d.h Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
material.cpp Fix binormal sign when using triplanar mapping 2019-07-18 19:31:45 +03:00
material.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp Consider StaticBody and NavMesh position when converting to a MeshLibrary 2019-02-26 15:38:23 +02:00
mesh_library.h Consider StaticBody and NavMesh position when converting to a MeshLibrary 2019-02-26 15:38:23 +02:00
mesh.cpp Added release function to PoolVector::Access. 2019-07-06 12:04:27 +01:00
mesh.h Merge pull request #25522 from aqnuep/MeshLibrary_improvements 2019-06-03 13:59:43 +02:00
multimesh.cpp Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
multimesh.h Added set_as_bulk_array, fixed transform2D saving and documentation to MultiMesh 2019-04-26 20:30:16 +10:00
packed_scene.cpp Fix error macro calls not ending with semicolon 2019-06-11 14:49:34 +02:00
packed_scene.h
particles_material.cpp added individual particle random lifetime 2019-07-14 23:22:40 -07:00
particles_material.h added individual particle random lifetime 2019-07-14 23:22:40 -07:00
physics_material.cpp
physics_material.h
plane_shape.cpp Fix collider debug shape didn't changes with collider size changes 2019-04-11 23:31:55 +08:00
plane_shape.h
polygon_path_finder.cpp Add -Wshadow=local to warnings and fix reported issues. 2019-02-20 19:44:12 +01:00
polygon_path_finder.h
primitive_meshes.cpp Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
primitive_meshes.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
ray_shape.cpp Fix collider debug shape didn't changes with collider size changes 2019-04-11 23:31:55 +08:00
ray_shape.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp Changed some code showed in LGTM and Coverage 2019-07-20 08:09:57 +02:00
resource_format_text.h Unexpose subclasses of ResourceFormatLoader and -Saver 2019-06-18 17:56:23 +02:00
room.cpp
room.h
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
shader.cpp
shader.h Unexpose subclasses of ResourceFormatLoader and -Saver 2019-06-18 17:56:23 +02:00
shape_2d.cpp
shape_2d.h
shape.cpp Fix collider debug shape didn't changes with collider size changes 2019-04-11 23:31:55 +08:00
shape.h Fix collider debug shape didn't changes with collider size changes 2019-04-11 23:31:55 +08:00
sky.cpp fix radiance map settings 2019-05-25 18:57:32 -07:00
sky.h Style: Apply new changes from clang-format 8.0 2019-04-09 17:09:48 +02:00
space_2d.cpp
space_2d.h
sphere_shape.cpp Fix collider debug shape didn't changes with collider size changes 2019-04-11 23:31:55 +08:00
sphere_shape.h
style_box.cpp Early exit when nothing to draw in style box flat (fixes #27764) 2019-04-07 22:23:44 +02:00
style_box.h Properly handle different border widths in rounded corner aa 2019-03-19 11:51:32 +01:00
surface_tool.cpp Use reference to constant in functions 2019-07-10 11:54:12 +02:00
surface_tool.h Use reference to constant in functions 2019-07-10 11:54:12 +02:00
text_file.cpp
text_file.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
texture.cpp Merge pull request #29980 from Dentrax/directed-by-qarmin 2019-07-01 14:59:29 +02:00
texture.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
theme.cpp Add -Wshadow=local to warnings and fix reported issues. 2019-02-20 19:44:12 +01:00
theme.h
tile_set.cpp Fix crash with TileSet(again) 2019-07-03 17:18:36 +02:00
tile_set.h Merge pull request #24560 from guilhermefelipecgs/fix_24549 2019-06-01 09:49:18 +02:00
video_stream.cpp
video_stream.h
visual_shader_nodes.cpp i18n: Sync translation template with current source 2019-07-19 16:08:40 +02:00
visual_shader_nodes.h Merge pull request #30532 from Chaosus/vs_triplanar 2019-07-15 07:56:06 +02:00
visual_shader.cpp Added triplanar uniform texture node to visual shaders 2019-07-12 12:14:34 +03:00
visual_shader.h Added triplanar uniform texture node to visual shaders 2019-07-12 12:14:34 +03:00
world_2d.cpp
world_2d.h
world.cpp
world.h