godot/platform/x11
Hein-Pieter van Braam e668757aa9
Merge pull request #14622 from bruvzg/non-rectangular-windows
Experimental support for windows with per-pixel transparency.
2018-05-08 16:44:35 +02:00
..
export Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
context_gl_x11.cpp Experimental support for windows with per-pixel transparency (macOS, X11 and Windows). 2018-04-07 17:11:45 +03:00
context_gl_x11.h Experimental support for windows with per-pixel transparency (macOS, X11 and Windows). 2018-04-07 17:11:45 +03:00
crash_handler_x11.cpp Fix server build on FreeBSD 2018-03-01 02:16:52 +01:00
crash_handler_x11.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
detect.py Merge pull request #14622 from bruvzg/non-rectangular-windows 2018-05-08 16:44:35 +02:00
godot_x11.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
joypad_linux.cpp Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
joypad_linux.h Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
key_mapping_x11.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
key_mapping_x11.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
logo.png
os_x11.cpp Merge pull request #14622 from bruvzg/non-rectangular-windows 2018-05-08 16:44:35 +02:00
os_x11.h Merge pull request #14622 from bruvzg/non-rectangular-windows 2018-05-08 16:44:35 +02:00
platform_config.h add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
power_x11.cpp Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
power_x11.h Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
SCsub PEP3101 applied with changing old type string formatting as new ones 2018-02-14 19:29:25 +03:00