godot/platform/iphone
Ruslan Mustakov 96301e934d Resume audio on iOS after phone call or alarm
When a phone call or an alarm triggers on iOS, the application receives
an "audio interruption" and it's up to the application to resume
playback when the interruption ends. I added handling for audio
interruptions same as if the game is focused out and then back in.
2018-05-07 15:48:46 +07:00
..
export iPhone X support and iOS-related fixes 2018-04-11 14:53:24 +07:00
globals
app_delegate.h Resume audio on iOS after phone call or alarm 2018-05-07 15:48:46 +07:00
app_delegate.mm Resume audio on iOS after phone call or alarm 2018-05-07 15:48:46 +07:00
detect.py
game_center.h
game_center.mm
gl_view.h iPhone X support and iOS-related fixes 2018-04-11 14:53:24 +07:00
gl_view.mm Implement universal translation of touch to mouse 2018-04-30 19:03:38 +02:00
godot_iphone.cpp
icloud.h
icloud.mm
in_app_store.h
in_app_store.mm Provide error details when in-app purchase fails 2018-04-19 21:04:20 +07:00
ios.h
ios.mm
logo.png
main.m
os_iphone.cpp Implement universal translation of touch to mouse 2018-04-30 19:03:38 +02:00
os_iphone.h Implement universal translation of touch to mouse 2018-04-30 19:03:38 +02:00
platform_config.h fix iOS build - error due to GLES2 missing include (with the advice from bruvzg[m] on irc) 2018-03-13 10:42:23 +01:00
platform_refcount.h
power_iphone.cpp Fix UpdatePowerInfo method implementation in PowerIphone class 2018-03-31 02:52:37 +03:00
power_iphone.h
SCsub Fix IPhone and OSX cross compilation 2018-03-28 19:08:20 +02:00
sem_iphone.cpp
sem_iphone.h
view_controller.h
view_controller.mm