godot/modules/multiplayer
Rémi Verschelde 019cf2b40c
Merge pull request #94984 from Faless/mp/fix_safer_cache_cleanup
[MP] Partially revert cache cleanup, track paths as fallback
2024-07-31 22:33:07 +02:00
..
doc_classes
editor [Scene] Add SceneStringNames::text/value_changed 2024-06-19 09:44:38 +02:00
config.py
multiplayer_debugger.cpp
multiplayer_debugger.h
multiplayer_spawner.cpp Merge pull request #91084 from OwenAEdwards/master 2024-06-21 10:14:06 +02:00
multiplayer_spawner.h
multiplayer_synchronizer.cpp Instantiate a replication config on synchronizer creation 2024-06-20 01:14:50 +02:00
multiplayer_synchronizer.h
register_types.cpp
register_types.h
scene_cache_interface.cpp [MP] Partially revert cache cleanup, track paths as fallback 2024-07-31 19:32:32 +02:00
scene_cache_interface.h [MP] Partially revert cache cleanup, track paths as fallback 2024-07-31 19:32:32 +02:00
scene_multiplayer.cpp [MP] Fix disconnect_peer not doing the proper cleanup 2024-04-22 14:58:45 +02:00
scene_multiplayer.h
scene_replication_config.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
scene_replication_config.h
scene_replication_interface.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
scene_replication_interface.h
scene_rpc_interface.cpp
scene_rpc_interface.h
SCsub