godot/modules/openxr/extensions/SCsub
2024-01-25 23:28:13 +11:00

19 lines
546 B
Python

#!/usr/bin/env python
Import("env")
Import("env_openxr")
module_obj = []
env_openxr.add_source_files(module_obj, "*.cpp")
# These are platform dependent
if env["platform"] == "android":
env_openxr.add_source_files(module_obj, "platform/openxr_android_extension.cpp")
if env["vulkan"]:
env_openxr.add_source_files(module_obj, "platform/openxr_vulkan_extension.cpp")
if env["opengl3"] and env["platform"] != "macos":
env_openxr.add_source_files(module_obj, "platform/openxr_opengl_extension.cpp")
env.modules_sources += module_obj