godot/modules/openxr
2024-08-12 12:40:38 -05:00
..
action_map Couple of small fixes on the action map: now saves when CTRL-S is pressed/project is run, no longer looses content if OpenXR is not enabled, and a small documentation fix. 2024-07-11 20:06:46 +10:00
doc_classes Fix several typos in the documentation 2024-08-02 08:42:20 +08:00
editor Fixed creating default action map 2024-07-17 12:04:06 +10:00
extensions OpenGL: Unconditionally do glDisable(GL_FRAMEBUFFER_SRGB) because we do our own sRGB conversion 2024-08-12 12:40:38 -05:00
scene Apply reference frame transform to OpenXRCompositionLayer nodes 2024-05-29 07:52:54 -05:00
config.py Add support for OpenXR composition layers 2024-04-04 09:20:23 -05:00
openxr_api_extension.cpp OpenXR: Change timing of xrWaitFrame and add thread safety features to OpenXR 2024-05-01 14:24:41 +10:00
openxr_api_extension.h OpenXR: Change timing of xrWaitFrame and add thread safety features to OpenXR 2024-05-01 14:24:41 +10:00
openxr_api.cpp OpenXR: Fix enabling passthrough via environment blend mode in project settings 2024-07-19 19:04:51 -05:00
openxr_api.h Remove our ERR_ON_RENDER_THREAD guard, it is not reliable 2024-07-09 18:48:00 +10:00
openxr_interface.cpp Always render when XR is enabled, even if no OS windows can draw 2024-07-17 08:19:21 -05:00
openxr_interface.h Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
openxr_platform_inc.h
openxr_util.cpp
openxr_util.h
register_types.cpp Add support for OpenXR hand interaction extension 2024-05-02 19:15:02 +10:00
register_types.h
SCsub
util.h Update lingering do/while(0) defines 2024-04-04 14:17:22 -05:00