godot/core/templates
Morris Tabor d1bc88d426 Replace QuickHull with Bullet's convex hull computer.
The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style.

Additional changes:
- extended PagedAllocator to allow leaked objects
- applied patch from https://github.com/bulletphysics/bullet3/pull/3037
2021-05-22 22:35:42 +02:00
..
command_queue_mt.cpp
command_queue_mt.h
cowdata.h
hash_map.h
hashfuncs.h
list.h
local_vector.h Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
lru.h
map.h
oa_hash_map.h Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
ordered_hash_map.h
paged_allocator.h Replace QuickHull with Bullet's convex hull computer. 2021-05-22 22:35:42 +02:00
paged_array.h
pair.h
pass_func.h
pooled_list.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
rid_owner.cpp
rid_owner.h
rid.h
ring_buffer.h
safe_refcount.h Add type_traits include for std::is_trivially_destructible 2021-04-22 16:23:55 +02:00
SCsub
self_list.h
set.h
simple_type.h
sort_array.h
thread_work_pool.cpp
thread_work_pool.h Use multiple threads to import. 2021-04-19 14:12:22 -03:00
vector.h Merge pull request #46476 from DarknessCatt/master 2021-04-28 16:52:31 +02:00
vmap.h
vset.h