godot/thirdparty/etcpak/Debug.cpp
K. S. Ernest (iFire) Lee d840165a32
Add etcpak library for faster ETC/ETC2/S3TC imports.
- `etc` module was renamed to `etcpak` and modified to use the new library.
- PKM importer is removed in the process, it's obsolete.
- Old library `etc2comp` is removed.
- S3TC compression no longer done via `squish` (but decompression still is).
- Slight modifications to etcpak sources for MinGW compatibility,
  to fix LLVM `-Wc++11-narrowing` errors, and to allow using vendored or
  system libpng.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-04-13 00:12:12 +02:00

32 lines
693 B
C++

#include <algorithm>
#include <vector>
#include "Debug.hpp"
static std::vector<DebugLog::Callback*> s_callbacks;
void DebugLog::Message( const char* msg )
{
for( auto it = s_callbacks.begin(); it != s_callbacks.end(); ++it )
{
(*it)->OnDebugMessage( msg );
}
}
void DebugLog::AddCallback( Callback* c )
{
const auto it = std::find( s_callbacks.begin(), s_callbacks.end(), c );
if( it == s_callbacks.end() )
{
s_callbacks.push_back( c );
}
}
void DebugLog::RemoveCallback( Callback* c )
{
const auto it = std::find( s_callbacks.begin(), s_callbacks.end(), c );
if( it != s_callbacks.end() )
{
s_callbacks.erase( it );
}
}