godot/scene/2d
PouleyKetchoupp d12b44ca13 Move sync to physics to StaticBody2D
Now static body is used for moving platforms through kinematic motion
property, so sync to physics needs to be in StaticBody2D instead of
CharacterBody2D.

Constant kinematic motion is also supported in combination with sync to
physics for smoother movements.
2021-07-15 10:13:27 -07:00
..
animated_sprite_2d.cpp
animated_sprite_2d.h
area_2d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
area_2d.h
audio_stream_player_2d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Enable Camera2D smoothing on limit change 2021-06-30 16:21:29 -07:00
camera_2d.h
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
canvas_modulate.h
collision_object_2d.cpp Add support for controlling physics nodes' behavior when disabled 2021-06-30 09:20:44 -07:00
collision_object_2d.h Move sync to physics to StaticBody2D 2021-07-15 10:13:27 -07:00
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h
cpu_particles_2d.cpp Fix color properties of particle nodes/material 2021-07-04 02:14:31 +02:00
cpu_particles_2d.h
gpu_particles_2d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
gpu_particles_2d.h
joints_2d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
joints_2d.h
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp
line_builder.h
mesh_instance_2d.cpp Fixed a bunch of connection errors in TextureEditorPlugin 2021-06-12 08:01:02 +03:00
mesh_instance_2d.h
multimesh_instance_2d.cpp Fixed a bunch of connection errors in TextureEditorPlugin 2021-06-12 08:01:02 +03:00
multimesh_instance_2d.h
navigation_agent_2d.cpp
navigation_agent_2d.h
navigation_obstacle_2d.cpp
navigation_obstacle_2d.h
navigation_region_2d.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
navigation_region_2d.h
node_2d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
node_2d.h Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
path_2d.cpp
path_2d.h
physical_bone_2d.cpp Add support for controlling physics nodes' behavior when disabled 2021-06-30 09:20:44 -07:00
physical_bone_2d.h Initialize PhysicalBone2D::parent_skeleton 2021-06-13 12:10:11 +08:00
physics_body_2d.cpp Move sync to physics to StaticBody2D 2021-07-15 10:13:27 -07:00
physics_body_2d.h Move sync to physics to StaticBody2D 2021-07-15 10:13:27 -07:00
polygon_2d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
polygon_2d.h Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
position_2d.cpp
position_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp Rename is_a_parent_of() to is_ancestor_of() 2021-06-21 08:39:28 -06:00
remote_transform_2d.h
SCsub
skeleton_2d.cpp Fixed mistake in binding of Skeleton2D::execute_modifications 2021-06-08 12:18:33 +10:00
skeleton_2d.h
sprite_2d.cpp Fixed a bunch of connection errors in TextureEditorPlugin 2021-06-12 08:01:02 +03:00
sprite_2d.h
tile_map.cpp Fix crash when using TileMap::fix_invalid_tiles 2021-06-14 14:58:55 +08:00
tile_map.h
touch_screen_button.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
touch_screen_button.h
visible_on_screen_notifier_2d.cpp Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
visible_on_screen_notifier_2d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00