godot/doc/classes/BoxContainer.xml
Hugo Locurcio b68dd2e189
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00

34 lines
1.4 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="BoxContainer" inherits="Container" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Base class for box containers.
</brief_description>
<description>
Arranges child [Control] nodes vertically or horizontally, and rearranges them automatically when their minimum size changes.
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_spacer">
<return type="Control" />
<argument index="0" name="begin" type="bool" />
<description>
Adds a [Control] node to the box as a spacer. If [code]begin[/code] is [code]true[/code], it will insert the [Control] node in front of all other children.
</description>
</method>
</methods>
<members>
<member name="alignment" type="int" setter="set_alignment" getter="get_alignment" enum="BoxContainer.AlignmentMode" default="0">
The alignment of the container's children (must be one of [constant ALIGNMENT_BEGIN], [constant ALIGNMENT_CENTER], or [constant ALIGNMENT_END]).
</member>
</members>
<constants>
<constant name="ALIGNMENT_BEGIN" value="0" enum="AlignmentMode">
</constant>
<constant name="ALIGNMENT_CENTER" value="1" enum="AlignmentMode">
</constant>
<constant name="ALIGNMENT_END" value="2" enum="AlignmentMode">
</constant>
</constants>
</class>