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Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
208 lines
7.5 KiB
C++
208 lines
7.5 KiB
C++
/*************************************************************************/
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/* java_godot_io_wrapper.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "java_godot_io_wrapper.h"
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#include "core/error_list.h"
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// JNIEnv is only valid within the thread it belongs to, in a multi threading environment
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// we can't cache it.
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// For GodotIO we call all access methods from our thread and we thus get a valid JNIEnv
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// from ThreadAndroid.
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GodotIOJavaWrapper::GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instance) {
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godot_io_instance = p_env->NewGlobalRef(p_godot_io_instance);
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if (godot_io_instance) {
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cls = p_env->GetObjectClass(godot_io_instance);
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if (cls) {
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cls = (jclass)p_env->NewGlobalRef(cls);
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} else {
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// this is a pretty serious fail.. bail... pointers will stay 0
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return;
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}
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_open_URI = p_env->GetMethodID(cls, "openURI", "(Ljava/lang/String;)I");
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_get_data_dir = p_env->GetMethodID(cls, "getDataDir", "()Ljava/lang/String;");
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_get_locale = p_env->GetMethodID(cls, "getLocale", "()Ljava/lang/String;");
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_get_model = p_env->GetMethodID(cls, "getModel", "()Ljava/lang/String;");
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_get_screen_DPI = p_env->GetMethodID(cls, "getScreenDPI", "()I");
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_get_unique_id = p_env->GetMethodID(cls, "getUniqueID", "()Ljava/lang/String;");
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_show_keyboard = p_env->GetMethodID(cls, "showKeyboard", "(Ljava/lang/String;)V");
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_hide_keyboard = p_env->GetMethodID(cls, "hideKeyboard", "()V");
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_set_screen_orientation = p_env->GetMethodID(cls, "setScreenOrientation", "(I)V");
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_get_system_dir = p_env->GetMethodID(cls, "getSystemDir", "(I)Ljava/lang/String;");
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_play_video = p_env->GetMethodID(cls, "playVideo", "(Ljava/lang/String;)V");
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_is_video_playing = p_env->GetMethodID(cls, "isVideoPlaying", "()Z");
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_pause_video = p_env->GetMethodID(cls, "pauseVideo", "()V");
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_stop_video = p_env->GetMethodID(cls, "stopVideo", "()V");
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}
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}
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GodotIOJavaWrapper::~GodotIOJavaWrapper() {
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// nothing to do here for now
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}
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jobject GodotIOJavaWrapper::get_instance() {
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return godot_io_instance;
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}
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Error GodotIOJavaWrapper::open_uri(const String &p_uri) {
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if (_open_URI) {
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JNIEnv *env = ThreadAndroid::get_env();
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jstring jStr = env->NewStringUTF(p_uri.utf8().get_data());
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return env->CallIntMethod(godot_io_instance, _open_URI, jStr) ? ERR_CANT_OPEN : OK;
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} else {
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return ERR_UNAVAILABLE;
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}
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}
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String GodotIOJavaWrapper::get_user_data_dir() {
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if (_get_data_dir) {
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JNIEnv *env = ThreadAndroid::get_env();
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jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_data_dir);
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return jstring_to_string(s, env);
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} else {
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return String();
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}
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}
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String GodotIOJavaWrapper::get_locale() {
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if (_get_locale) {
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JNIEnv *env = ThreadAndroid::get_env();
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jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_locale);
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return jstring_to_string(s, env);
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} else {
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return String();
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}
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}
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String GodotIOJavaWrapper::get_model() {
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if (_get_model) {
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JNIEnv *env = ThreadAndroid::get_env();
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jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_model);
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return jstring_to_string(s, env);
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} else {
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return String();
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}
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}
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int GodotIOJavaWrapper::get_screen_dpi() {
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if (_get_screen_DPI) {
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JNIEnv *env = ThreadAndroid::get_env();
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return env->CallIntMethod(godot_io_instance, _get_screen_DPI);
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} else {
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return 160;
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}
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}
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String GodotIOJavaWrapper::get_unique_id() {
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if (_get_unique_id) {
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JNIEnv *env = ThreadAndroid::get_env();
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jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_unique_id);
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return jstring_to_string(s, env);
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} else {
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return String();
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}
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}
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bool GodotIOJavaWrapper::has_vk() {
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return (_show_keyboard != 0) && (_hide_keyboard != 0);
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}
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void GodotIOJavaWrapper::show_vk(const String &p_existing) {
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if (_show_keyboard) {
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JNIEnv *env = ThreadAndroid::get_env();
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jstring jStr = env->NewStringUTF(p_existing.utf8().get_data());
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env->CallVoidMethod(godot_io_instance, _show_keyboard, jStr);
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}
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}
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void GodotIOJavaWrapper::hide_vk() {
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if (_hide_keyboard) {
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JNIEnv *env = ThreadAndroid::get_env();
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env->CallVoidMethod(godot_io_instance, _hide_keyboard);
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}
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}
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void GodotIOJavaWrapper::set_screen_orientation(int p_orient) {
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if (_set_screen_orientation) {
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JNIEnv *env = ThreadAndroid::get_env();
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env->CallVoidMethod(godot_io_instance, _set_screen_orientation, p_orient);
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}
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}
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String GodotIOJavaWrapper::get_system_dir(int p_dir) {
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if (_get_system_dir) {
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JNIEnv *env = ThreadAndroid::get_env();
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jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_system_dir, p_dir);
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return jstring_to_string(s, env);
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} else {
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return String(".");
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}
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}
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void GodotIOJavaWrapper::play_video(const String &p_path) {
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// Why is this not here?!?!
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}
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bool GodotIOJavaWrapper::is_video_playing() {
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if (_is_video_playing) {
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JNIEnv *env = ThreadAndroid::get_env();
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return env->CallBooleanMethod(godot_io_instance, _is_video_playing);
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} else {
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return false;
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}
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}
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void GodotIOJavaWrapper::pause_video() {
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if (_pause_video) {
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JNIEnv *env = ThreadAndroid::get_env();
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env->CallVoidMethod(godot_io_instance, _pause_video);
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}
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}
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void GodotIOJavaWrapper::stop_video() {
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if (_stop_video) {
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JNIEnv *env = ThreadAndroid::get_env();
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env->CallVoidMethod(godot_io_instance, _stop_video);
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}
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}
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// volatile because it can be changed from non-main thread and we need to
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// ensure the change is immediately visible to other threads.
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static volatile int virtual_keyboard_height;
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int GodotIOJavaWrapper::get_vk_height() {
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return virtual_keyboard_height;
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}
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void GodotIOJavaWrapper::set_vk_height(int p_height) {
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virtual_keyboard_height = p_height;
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}
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