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Rémi Verschelde d11a61962f Bump version to 3.0-beta a.k.a. *feature freeze*
*Feature freeze* means that from now on, no new features will be considered
for Godot 3.0, unless explicitely decided by core developers.

New pull requests implementing additional features will be automatically
set for the 3.1 milestone, and will only be considered for merging once the
3.0 version goes stable and the *master* branch reopens for feature
development.

Existing PRs made before the freeze will still be reviewed and potentially
be merged, if the features that they implement are deemed important enough
or don't risk to introduce issues.

Otherwise, PRs should now focus on:
- Fixing bugs
- Enhancing existing 3.0 features
2017-11-20 23:53:31 +01:00
core Merge pull request #11783 from endragor/ios-export-frameworks 2017-11-20 22:56:15 +01:00
doc Add cartesian to polar conversion functions 2017-11-20 23:34:40 +01:00
drivers Ability to change indirect light energy. 2017-11-19 21:46:00 -03:00
editor Fix file extensions persisting in file dialog after export 2017-11-20 23:20:56 +01:00
main Merge pull request #12387 from santouits/x1111 2017-11-20 15:48:08 +01:00
misc Allow configuring iOS export 2017-11-21 01:16:49 +07:00
modules Merge pull request #12754 from MillionOstrich/compress-image-etc 2017-11-20 23:41:28 +01:00
platform Allow configuring iOS export 2017-11-21 01:16:49 +07:00
scene Merge pull request #13105 from Krakean/master 2017-11-20 22:44:23 +01:00
servers Implement per-instance custom bounding box 2017-11-20 20:54:26 +01:00
thirdparty Merge pull request #12014 from hi-ogawa/fix-video-playback 2017-11-13 19:57:18 +01:00
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compat.py Fix build with Python 3 on Windows 2017-10-29 19:27:12 +01:00
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version.py Bump version to 3.0-beta a.k.a. *feature freeze* 2017-11-20 23:53:31 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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