godot/servers/physics_3d
PouleyKetchoupp d0ec46be68 Remove shape metadata from 2D physics server
Shape metadata was only used to get tile information when colliding with
tilemaps. It's not needed anymore since there's an API in tilemap using
body ids instead.
2021-09-30 10:45:36 -07:00
..
joints Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
area_3d_sw.cpp Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
area_3d_sw.h Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
area_pair_3d_sw.cpp One-directional layer check for Area vs. RigidBody/SoftBody/Area 2021-08-17 09:32:00 -07:00
area_pair_3d_sw.h One-directional layer check for Area vs. RigidBody/SoftBody/Area 2021-08-17 09:32:00 -07:00
body_3d_sw.cpp Merge pull request #52754 from nekomatata/dynamic-body-modes 2021-09-28 17:11:17 -07:00
body_3d_sw.h Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
body_direct_state_3d_sw.cpp Added set_active(true) to all body direct state force apply/impulses. #52915 2021-09-24 17:22:51 +12:00
body_direct_state_3d_sw.h Clean physics direct body state usage in 2D and 3D physics 2021-08-25 08:57:42 -07:00
body_pair_3d_sw.cpp One-directional collision layer check for rigid bodies and soft bodies 2021-07-19 17:24:04 -07:00
body_pair_3d_sw.h Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
broad_phase_3d_bvh.cpp Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
broad_phase_3d_bvh.h Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
broad_phase_3d_sw.cpp
broad_phase_3d_sw.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
collision_object_3d_sw.cpp Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
collision_object_3d_sw.h Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
collision_solver_3d_sat.cpp Merge pull request #52668 from qarmin/cppcheck_servers_physics 2021-09-16 09:06:03 -07:00
collision_solver_3d_sat.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
collision_solver_3d_sw.cpp Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
collision_solver_3d_sw.h Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
constraint_3d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
gjk_epa.cpp Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
gjk_epa.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
joints_3d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
physics_server_3d_sw.cpp Rename RID's getornull() to get_or_null() 2021-09-29 23:58:02 +02:00
physics_server_3d_sw.h Port 2D improvement to move and slide 3D 2021-09-22 00:14:04 +02:00
physics_server_3d_wrap_mt.cpp Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
physics_server_3d_wrap_mt.h Port 2D improvement to move and slide 3D 2021-09-22 00:14:04 +02:00
SCsub
shape_3d_sw.cpp Add Get Center Method for Rect2/Rect2i and AABB. 2021-09-21 21:14:17 +05:45
shape_3d_sw.h Merge pull request #52668 from qarmin/cppcheck_servers_physics 2021-09-16 09:06:03 -07:00
soft_body_3d_sw.cpp Don't memcpy to nullptr even if length is zero 2021-09-29 20:58:14 +08:00
soft_body_3d_sw.h Enabled area-specific wind forces 2021-08-23 17:00:50 -04:00
space_3d_sw.cpp Remove shape metadata from 2D physics server 2021-09-30 10:45:36 -07:00
space_3d_sw.h Improved logic for CharacterBody collision recovery depth 2021-09-27 15:31:41 -07:00
step_3d_sw.cpp Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
step_3d_sw.h Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00