mirror of
https://github.com/godotengine/godot.git
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fd9e573ba6
Co-authored-by: Camille Mohr-Daurat <pouleyketchoup@gmail.com>
88 lines
3.3 KiB
XML
88 lines
3.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicsTestMotionResult3D" inherits="RefCounted" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_collider" qualifiers="const">
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<return type="Object" />
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<argument index="0" name="collision_index" type="int" default="0" />
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<description>
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</description>
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</method>
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<method name="get_collider_id" qualifiers="const">
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<return type="int" />
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<argument index="0" name="collision_index" type="int" default="0" />
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<description>
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</description>
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</method>
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<method name="get_collider_rid" qualifiers="const">
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<return type="RID" />
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<argument index="0" name="collision_index" type="int" default="0" />
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<description>
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</description>
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</method>
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<method name="get_collider_shape" qualifiers="const">
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<return type="int" />
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<argument index="0" name="collision_index" type="int" default="0" />
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<description>
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</description>
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</method>
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<method name="get_collider_velocity" qualifiers="const">
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<return type="Vector3" />
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<argument index="0" name="collision_index" type="int" default="0" />
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<description>
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</description>
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</method>
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<method name="get_collision_depth" qualifiers="const">
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<return type="float" />
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<argument index="0" name="collision_index" type="int" default="0" />
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<description>
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</description>
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</method>
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<method name="get_collision_normal" qualifiers="const">
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<return type="Vector3" />
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<argument index="0" name="collision_index" type="int" default="0" />
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<description>
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</description>
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</method>
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<method name="get_collision_point" qualifiers="const">
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<return type="Vector3" />
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<argument index="0" name="collision_index" type="int" default="0" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="collider" type="Object" setter="" getter="get_best_collider">
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</member>
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<member name="collider_id" type="int" setter="" getter="get_best_collider_id" default="0">
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</member>
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<member name="collider_rid" type="RID" setter="" getter="get_best_collider_rid">
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</member>
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<member name="collider_shape" type="int" setter="" getter="get_best_collider_shape" default="0">
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</member>
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<member name="collider_velocity" type="Vector3" setter="" getter="get_best_collider_velocity" default="Vector3(0, 0, 0)">
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</member>
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<member name="collision_count" type="int" setter="" getter="get_collision_count" default="0">
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</member>
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<member name="collision_depth" type="float" setter="" getter="get_best_collision_depth" default="0.0">
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</member>
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<member name="collision_normal" type="Vector3" setter="" getter="get_best_collision_normal" default="Vector3(0, 0, 0)">
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</member>
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<member name="collision_point" type="Vector3" setter="" getter="get_best_collision_point" default="Vector3(0, 0, 0)">
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</member>
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<member name="remainder" type="Vector3" setter="" getter="get_remainder" default="Vector3(0, 0, 0)">
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</member>
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<member name="safe_fraction" type="float" setter="" getter="get_safe_fraction" default="0.0">
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</member>
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<member name="travel" type="Vector3" setter="" getter="get_travel" default="Vector3(0, 0, 0)">
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</member>
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<member name="unsafe_fraction" type="float" setter="" getter="get_unsafe_fraction" default="0.0">
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</member>
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</members>
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</class>
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