godot/modules/gdnative/pluginscript
Thakee Nathees d0e7d9b62f Documentation generation for GDScript
- ClassDoc added to GDScript and property reflection data were extracted
from parse tree

- GDScript comments are collected from tokenizer for documentation and
applied to the ClassDoc by the GDScript compiler

- private docs were excluded (name with underscore prefix and doesn't
have any doc comments)

- default values (of non exported vars), arguments are extraced from the
parser

- Integrated with GDScript 2.0 and new enums were added.

- merge conflicts fixed
2020-11-29 19:45:36 +05:30
..
pluginscript_instance.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
pluginscript_instance.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
pluginscript_language.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
pluginscript_language.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
pluginscript_loader.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
pluginscript_loader.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
pluginscript_script.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
pluginscript_script.h Documentation generation for GDScript 2020-11-29 19:45:36 +05:30
register_types.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
register_types.h Adding missing include guards to header files identified by LGTM. 2020-03-23 04:52:36 -04:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00