.. |
blend_shape.glsl
|
Style: Enable clang-format on GLSL shaders
|
2018-08-27 07:34:14 +02:00 |
canvas_shadow.glsl
|
update algorithm about paking float to vec4 to fix shadow shift and change rgba_shdow options
|
2019-07-28 11:43:01 +08:00 |
canvas.glsl
|
Merge pull request #32170 from puthre/ninepatch-fix
|
2019-10-09 08:33:56 +02:00 |
copy.glsl
|
changed the constant scale of cube_normal to -1.0 instead of -1000000.0; this fixes a rendering issue on oculus quest and does not change the computation as the vector is normalized afterwards.
|
2019-08-17 14:01:55 +02:00 |
cube_to_dp.glsl
|
Style: Enable clang-format on GLSL shaders
|
2018-08-27 07:34:14 +02:00 |
cubemap_filter.glsl
|
Fix issues with environment mapping
|
2019-11-19 22:30:48 -08:00 |
effect_blur.glsl
|
fixed bug in mip map sigma
|
2019-04-12 17:48:38 -07:00 |
exposure.glsl
|
Style: Enable clang-format on GLSL shaders
|
2018-08-27 07:34:14 +02:00 |
lens_distorted.glsl
|
Moving lens distortion shader into drivers and adding GLES2 support
|
2018-10-02 17:14:43 +10:00 |
particles.glsl
|
Style: Enable clang-format on GLSL shaders
|
2018-08-27 07:34:14 +02:00 |
resolve.glsl
|
Style: Enable clang-format on GLSL shaders
|
2018-08-27 07:34:14 +02:00 |
scene.glsl
|
Fix issues with environment mapping
|
2019-11-19 22:30:48 -08:00 |
screen_space_reflection.glsl
|
Explicitly use floating point numbers in the our shaders
|
2019-02-24 23:35:10 +00:00 |
SCsub
|
Moving lens distortion shader into drivers and adding GLES2 support
|
2018-10-02 17:14:43 +10:00 |
ssao_blur.glsl
|
Style: Enable clang-format on GLSL shaders
|
2018-08-27 07:34:14 +02:00 |
ssao_minify.glsl
|
Style: Enable clang-format on GLSL shaders
|
2018-08-27 07:34:14 +02:00 |
ssao.glsl
|
Improve SSAO performance and quality
|
2019-05-26 12:01:01 +02:00 |
subsurf_scattering.glsl
|
Style: Enable clang-format on GLSL shaders
|
2018-08-27 07:34:14 +02:00 |
tonemap.glsl
|
Removed clamping of the Linear tonemapping when KEEP_3D_LINEAR
|
2019-08-29 18:14:19 +02:00 |