godot/servers/rendering
Juan Linietsky d06f8ef75a Shows proper scene render time in editor info
Also fixed GPU profiler, which was not working on nvidia hardware.
2020-04-10 14:19:30 -03:00
..
rasterizer_rd Support light size and soft shadows 2020-04-09 15:11:15 -03:00
rasterizer.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rasterizer.h Support light size and soft shadows 2020-04-09 15:11:15 -03:00
rendering_device.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rendering_device.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rendering_server_canvas.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rendering_server_canvas.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rendering_server_globals.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rendering_server_globals.h More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
rendering_server_raster.cpp Shows proper scene render time in editor info 2020-04-10 14:19:30 -03:00
rendering_server_raster.h Shows proper scene render time in editor info 2020-04-10 14:19:30 -03:00
rendering_server_scene.cpp Merge pull request #37722 from reduz/implement-softshadows 2020-04-10 10:24:57 +02:00
rendering_server_scene.h Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
rendering_server_viewport.cpp Shows proper scene render time in editor info 2020-04-10 14:19:30 -03:00
rendering_server_viewport.h Shows proper scene render time in editor info 2020-04-10 14:19:30 -03:00
rendering_server_wrap_mt.cpp Free items before finishing rendering server 2020-04-07 19:12:07 +02:00
rendering_server_wrap_mt.h Shows proper scene render time in editor info 2020-04-10 14:19:30 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_language.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
shader_language.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
shader_types.cpp Refactored shadowmapping. 2020-04-08 11:19:43 -03:00
shader_types.h