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dummy
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Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
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2024-03-25 21:25:56 -04:00 |
environment
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renderer_rd
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Merge pull request #90458 from clayjohn/RD-weight-buffer
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2024-04-10 14:22:37 +02:00 |
storage
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Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
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2024-03-25 21:25:56 -04:00 |
renderer_canvas_cull.cpp
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Fixed Timestep Interpolation (2D)
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2024-03-23 12:28:36 +01:00 |
renderer_canvas_cull.h
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Fixed Timestep Interpolation (2D)
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2024-03-23 12:28:36 +01:00 |
renderer_canvas_render.cpp
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renderer_canvas_render.h
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Fixed Timestep Interpolation (2D)
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2024-03-23 12:28:36 +01:00 |
renderer_compositor.cpp
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Disable XR server when compiling without 3D
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2024-03-13 09:02:10 -07:00 |
renderer_compositor.h
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renderer_geometry_instance.cpp
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renderer_geometry_instance.h
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renderer_scene_cull.cpp
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Merge pull request #90440 from Calinou/geometryinstance3d-fix-custom-aabb-assignment
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2024-04-10 14:22:33 +02:00 |
renderer_scene_cull.h
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Jitter raster occlusion camera to reduce false positives.
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2024-04-03 12:18:45 +01:00 |
renderer_scene_occlusion_cull.cpp
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Jitter raster occlusion camera to reduce false positives.
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2024-04-03 12:18:45 +01:00 |
renderer_scene_occlusion_cull.h
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Jitter raster occlusion camera to reduce false positives.
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2024-04-03 12:18:45 +01:00 |
renderer_scene_render.cpp
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renderer_scene_render.h
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renderer_viewport.cpp
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Merge pull request #89880 from dsnopek/openxr-composition-layers-node3d-drs
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2024-04-04 17:09:07 +02:00 |
renderer_viewport.h
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Add support for OpenXR composition layers
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2024-04-04 09:20:23 -05:00 |
rendering_context_driver.cpp
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rendering_context_driver.h
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rendering_device_binds.cpp
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rendering_device_binds.h
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rendering_device_commons.cpp
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rendering_device_commons.h
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Ensure specialization constants come sorted from reflection
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2024-03-12 14:42:01 +01:00 |
rendering_device_driver.cpp
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Ensure specialization constants come sorted from reflection
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2024-03-12 14:42:01 +01:00 |
rendering_device_driver.h
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Fixes RenderingDevice::get_driver_resource will crash or give incorrect result with certain resources
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2024-04-08 12:31:22 +08:00 |
rendering_device_graph.cpp
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Fixes RenderingDevice::get_driver_resource will crash or give incorrect result with certain resources
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2024-04-08 12:31:22 +08:00 |
rendering_device_graph.h
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rendering_device.compat.inc
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rendering_device.cpp
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Merge pull request #89491 from thimenesup/compute_dispatch_indirect
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2024-04-09 10:42:22 +02:00 |
rendering_device.h
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Use Reverse Z for the depth buffer
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2024-04-04 13:54:15 +02:00 |
rendering_light_culler.cpp
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Tighter shadow culling - fix light colinear to frustum edge
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2024-03-20 16:47:54 +00:00 |
rendering_light_culler.h
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Tighter shadow culling - fix light colinear to frustum edge
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2024-03-20 16:47:54 +00:00 |
rendering_method.cpp
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rendering_method.h
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Disable XR server when compiling without 3D
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2024-03-13 09:02:10 -07:00 |
rendering_server_default.cpp
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Increase coverage of timestamps for visual profiler
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2024-04-03 19:29:02 -07:00 |
rendering_server_default.h
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Add support for OpenXR composition layers
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2024-04-04 09:20:23 -05:00 |
rendering_server_globals.cpp
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rendering_server_globals.h
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SCsub
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shader_compiler.cpp
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shader_compiler.h
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shader_language.cpp
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Fix false positive errors in gdshaderinc files
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2024-03-21 15:46:41 +01:00 |
shader_language.h
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shader_preprocessor.cpp
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shader_preprocessor.h
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shader_types.cpp
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shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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