godot/servers/rendering
Rémi Verschelde 5c75fa260f
Merge pull request #90458 from clayjohn/RD-weight-buffer
Clear RIDs of weight buffers when freeing to avoid double free
2024-04-10 14:22:37 +02:00
..
dummy Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance. 2024-03-25 21:25:56 -04:00
environment
renderer_rd Merge pull request #90458 from clayjohn/RD-weight-buffer 2024-04-10 14:22:37 +02:00
storage Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance. 2024-03-25 21:25:56 -04:00
renderer_canvas_cull.cpp Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
renderer_canvas_cull.h Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
renderer_canvas_render.cpp
renderer_canvas_render.h Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
renderer_compositor.cpp Disable XR server when compiling without 3D 2024-03-13 09:02:10 -07:00
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Merge pull request #90440 from Calinou/geometryinstance3d-fix-custom-aabb-assignment 2024-04-10 14:22:33 +02:00
renderer_scene_cull.h Jitter raster occlusion camera to reduce false positives. 2024-04-03 12:18:45 +01:00
renderer_scene_occlusion_cull.cpp Jitter raster occlusion camera to reduce false positives. 2024-04-03 12:18:45 +01:00
renderer_scene_occlusion_cull.h Jitter raster occlusion camera to reduce false positives. 2024-04-03 12:18:45 +01:00
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp Merge pull request #89880 from dsnopek/openxr-composition-layers-node3d-drs 2024-04-04 17:09:07 +02:00
renderer_viewport.h Add support for OpenXR composition layers 2024-04-04 09:20:23 -05:00
rendering_context_driver.cpp
rendering_context_driver.h
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device_commons.cpp
rendering_device_commons.h Ensure specialization constants come sorted from reflection 2024-03-12 14:42:01 +01:00
rendering_device_driver.cpp Ensure specialization constants come sorted from reflection 2024-03-12 14:42:01 +01:00
rendering_device_driver.h Fixes RenderingDevice::get_driver_resource will crash or give incorrect result with certain resources 2024-04-08 12:31:22 +08:00
rendering_device_graph.cpp Fixes RenderingDevice::get_driver_resource will crash or give incorrect result with certain resources 2024-04-08 12:31:22 +08:00
rendering_device_graph.h
rendering_device.compat.inc
rendering_device.cpp Merge pull request #89491 from thimenesup/compute_dispatch_indirect 2024-04-09 10:42:22 +02:00
rendering_device.h Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
rendering_light_culler.cpp Tighter shadow culling - fix light colinear to frustum edge 2024-03-20 16:47:54 +00:00
rendering_light_culler.h Tighter shadow culling - fix light colinear to frustum edge 2024-03-20 16:47:54 +00:00
rendering_method.cpp
rendering_method.h Disable XR server when compiling without 3D 2024-03-13 09:02:10 -07:00
rendering_server_default.cpp Increase coverage of timestamps for visual profiler 2024-04-03 19:29:02 -07:00
rendering_server_default.h Add support for OpenXR composition layers 2024-04-04 09:20:23 -05:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp
shader_compiler.h
shader_language.cpp Fix false positive errors in gdshaderinc files 2024-03-21 15:46:41 +01:00
shader_language.h
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp
shader_types.h
shader_warnings.cpp
shader_warnings.h