mirror of
https://github.com/godotengine/godot.git
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5fd9d0891f
Fix a couple GCC warnings.
133 lines
5.3 KiB
Python
133 lines
5.3 KiB
Python
#!/usr/bin/env python
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import os
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import urllib.request
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import shutil
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import subprocess
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# Base Godot dependencies path
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# If cross-compiling (no LOCALAPPDATA), we install in `bin`
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deps_folder = os.getenv("LOCALAPPDATA")
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if deps_folder:
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deps_folder = os.path.join(deps_folder, "Godot", "build_deps")
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else:
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deps_folder = os.path.join("bin", "build_deps")
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# DirectX Shader Compiler
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dxc_version = "v1.7.2308"
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dxc_filename = "dxc_2023_08_14.zip"
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dxc_archive = os.path.join(deps_folder, dxc_filename)
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dxc_folder = os.path.join(deps_folder, "dxc")
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# Mesa NIR
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mesa_version = "23.1.9"
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mesa_filename = "godot-nir-23.1.9.zip"
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mesa_archive = os.path.join(deps_folder, mesa_filename)
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mesa_folder = os.path.join(deps_folder, "mesa")
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# WinPixEventRuntime
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pix_version = "1.0.231030001"
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pix_archive = os.path.join(deps_folder, f"WinPixEventRuntime_{pix_version}.nupkg")
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pix_folder = os.path.join(deps_folder, "pix")
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# DirectX 12 Agility SDK
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agility_sdk_version = "1.610.4"
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agility_sdk_archive = os.path.join(deps_folder, f"Agility_SDK_{agility_sdk_version}.nupkg")
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agility_sdk_folder = os.path.join(deps_folder, "agility_sdk")
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# Create dependencies folder
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if not os.path.exists(deps_folder):
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os.makedirs(deps_folder)
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# DirectX Shader Compiler
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print("[1/4] DirectX Shader Compiler")
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if os.path.isfile(dxc_archive):
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os.remove(dxc_archive)
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print(f"Downloading DirectX Shader Compiler {dxc_filename} ...")
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urllib.request.urlretrieve(
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f"https://github.com/microsoft/DirectXShaderCompiler/releases/download/{dxc_version}/{dxc_filename}",
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dxc_archive,
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)
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if os.path.exists(dxc_folder):
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print(f"Removing existing local DirectX Shader Compiler installation in {dxc_folder} ...")
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shutil.rmtree(dxc_folder)
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print(f"Extracting DirectX Shader Compiler {dxc_filename} to {dxc_folder} ...")
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shutil.unpack_archive(dxc_archive, dxc_folder)
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os.remove(dxc_archive)
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print(f"DirectX Shader Compiler {dxc_filename} installed successfully.\n")
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# Mesa NIR
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print("[2/4] Mesa NIR")
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if os.path.isfile(mesa_archive):
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os.remove(mesa_archive)
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print(f"Downloading Mesa NIR {mesa_filename} ...")
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urllib.request.urlretrieve(
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f"https://github.com/godotengine/godot-nir-static/releases/download/{mesa_version}/{mesa_filename}",
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mesa_archive,
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)
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if os.path.exists(mesa_folder):
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print(f"Removing existing local Mesa NIR installation in {mesa_folder} ...")
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shutil.rmtree(mesa_folder)
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print(f"Extracting Mesa NIR {mesa_filename} to {mesa_folder} ...")
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shutil.unpack_archive(mesa_archive, mesa_folder)
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os.remove(mesa_archive)
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print(f"Mesa NIR {mesa_filename} installed successfully.\n")
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# WinPixEventRuntime
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# MinGW needs DLLs converted with dlltool.
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# We rely on finding gendef/dlltool to detect if we have MinGW.
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# Check existence of needed tools for generating mingw library.
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gendef = shutil.which("gendef") or ""
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dlltool = shutil.which("dlltool") or ""
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if dlltool == "":
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dlltool = shutil.which("x86_64-w64-mingw32-dlltool") or ""
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has_mingw = gendef != "" and dlltool != ""
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print("[3/4] WinPixEventRuntime")
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if os.path.isfile(pix_archive):
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os.remove(pix_archive)
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print(f"Downloading WinPixEventRuntime {pix_version} ...")
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urllib.request.urlretrieve(f"https://www.nuget.org/api/v2/package/WinPixEventRuntime/{pix_version}", pix_archive)
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if os.path.exists(pix_folder):
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print(f"Removing existing local WinPixEventRuntime installation in {pix_folder} ...")
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shutil.rmtree(pix_folder)
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print(f"Extracting WinPixEventRuntime {pix_version} to {pix_folder} ...")
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shutil.unpack_archive(pix_archive, pix_folder, "zip")
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os.remove(pix_archive)
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if has_mingw:
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print("Adapting WinPixEventRuntime to also support MinGW alongside MSVC.")
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cwd = os.getcwd()
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os.chdir(pix_folder)
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subprocess.run([gendef, "./bin/x64/WinPixEventRuntime.dll"])
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subprocess.run(
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[dlltool]
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+ "--machine i386:x86-64 --no-leading-underscore -d WinPixEventRuntime.def -D WinPixEventRuntime.dll -l ./bin/x64/libWinPixEventRuntime.a".split()
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)
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subprocess.run([gendef, "./bin/ARM64/WinPixEventRuntime.dll"])
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subprocess.run(
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[dlltool]
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+ "--machine arm64 --no-leading-underscore -d WinPixEventRuntime.def -D WinPixEventRuntime.dll -l ./bin/ARM64/libWinPixEventRuntime.a".split()
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)
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os.chdir(cwd)
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else:
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print("MinGW wasn't found, so only MSVC support is provided for WinPixEventRuntime.")
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print(f"WinPixEventRuntime {pix_version} installed successfully.\n")
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# DirectX 12 Agility SDK
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print("[4/4] DirectX 12 Agility SDK")
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if os.path.isfile(agility_sdk_archive):
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os.remove(agility_sdk_archive)
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print(f"Downloading DirectX 12 Agility SDK {agility_sdk_version} ...")
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urllib.request.urlretrieve(
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f"https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12/{agility_sdk_version}", agility_sdk_archive
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)
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if os.path.exists(agility_sdk_folder):
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print(f"Removing existing local DirectX 12 Agility SDK installation in {agility_sdk_folder} ...")
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shutil.rmtree(agility_sdk_folder)
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print(f"Extracting DirectX 12 Agility SDK {agility_sdk_version} to {agility_sdk_folder} ...")
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shutil.unpack_archive(agility_sdk_archive, agility_sdk_folder, "zip")
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os.remove(agility_sdk_archive)
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print(f"DirectX 12 Agility SDK {agility_sdk_version} installed successfully.\n")
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# Complete message
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print(f'All Direct3D 12 SDK components were installed to "{deps_folder}" successfully!')
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print('You can now build Godot with Direct3D 12 support enabled by running "scons d3d12=yes".')
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