godot/servers/physics_3d
PouleyKetchoupp d034c1b0fa One-directional layer check for Area vs. RigidBody/SoftBody/Area
Same thing that was already done for rigid body and character body
collision detection.
2021-08-17 09:32:00 -07:00
..
joints Fix various typos with codespell 2021-07-25 11:21:51 +02:00
area_3d_sw.cpp Enabled softbody-area collision (intersection) and enabled area-specific gravity for soft bodies. 2021-08-15 23:01:33 -04:00
area_3d_sw.h Enabled softbody-area collision (intersection) and enabled area-specific gravity for soft bodies. 2021-08-15 23:01:33 -04:00
area_pair_3d_sw.cpp One-directional layer check for Area vs. RigidBody/SoftBody/Area 2021-08-17 09:32:00 -07:00
area_pair_3d_sw.h One-directional layer check for Area vs. RigidBody/SoftBody/Area 2021-08-17 09:32:00 -07:00
body_3d_sw.cpp Epsilon check for angular velocity in Body3DSW 2021-08-16 20:05:48 +02:00
body_3d_sw.h Enabled softbody-area collision (intersection) and enabled area-specific gravity for soft bodies. 2021-08-15 23:01:33 -04:00
body_pair_3d_sw.cpp One-directional collision layer check for rigid bodies and soft bodies 2021-07-19 17:24:04 -07:00
body_pair_3d_sw.h One-directional collision layer check for rigid bodies and soft bodies 2021-07-19 17:24:04 -07:00
broad_phase_3d_bvh.cpp Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
broad_phase_3d_bvh.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
broad_phase_3d_sw.cpp
broad_phase_3d_sw.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
collision_object_3d_sw.cpp Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:51:47 -07:00
collision_object_3d_sw.h One-directional collision layer check for rigid bodies and soft bodies 2021-07-19 17:24:04 -07:00
collision_solver_3d_sat.cpp Make radius & height in CapsuleShape3D independent 2021-08-11 14:54:53 -07:00
collision_solver_3d_sat.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
collision_solver_3d_sw.cpp Enabled softbody-area collision (intersection) and enabled area-specific gravity for soft bodies. 2021-08-15 23:01:33 -04:00
collision_solver_3d_sw.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
constraint_3d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
gjk_epa.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
gjk_epa.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
joints_3d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
physics_server_3d_sw.cpp Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
physics_server_3d_sw.h Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
physics_server_3d_wrap_mt.cpp Refactor CommandQueueMT 2021-06-09 13:10:49 -03:00
physics_server_3d_wrap_mt.h Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
SCsub
shape_3d_sw.cpp Make radius & height in CapsuleShape3D independent 2021-08-11 14:54:53 -07:00
shape_3d_sw.h Make radius & height in CapsuleShape3D independent 2021-08-11 14:54:53 -07:00
soft_body_3d_sw.cpp Enabled softbody-area collision (intersection) and enabled area-specific gravity for soft bodies. 2021-08-15 23:01:33 -04:00
soft_body_3d_sw.h Enabled softbody-area collision (intersection) and enabled area-specific gravity for soft bodies. 2021-08-15 23:01:33 -04:00
space_3d_sw.cpp Merge pull request #51645 from fabriceci/improve-physics-api 2021-08-16 17:05:08 +02:00
space_3d_sw.h Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
step_3d_sw.cpp Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
step_3d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00