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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
98 lines
4.1 KiB
C++
98 lines
4.1 KiB
C++
/*************************************************************************/
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/* gd_mono_method.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GD_MONO_METHOD_H
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#define GD_MONO_METHOD_H
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#include "gd_mono.h"
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#include "gd_mono_header.h"
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#include "i_mono_class_member.h"
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class GDMonoMethod : public IMonoClassMember {
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StringName name;
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uint16_t params_count;
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unsigned int params_buffer_size = 0;
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ManagedType return_type;
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Vector<ManagedType> param_types;
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bool method_info_fetched = false;
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MethodInfo method_info;
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bool attrs_fetched = false;
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MonoCustomAttrInfo *attributes = nullptr;
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void _update_signature();
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void _update_signature(MonoMethodSignature *p_method_sig);
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friend class GDMonoClass;
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MonoMethod *mono_method;
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public:
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virtual GDMonoClass *get_enclosing_class() const final;
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virtual MemberType get_member_type() const final { return MEMBER_TYPE_METHOD; }
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virtual StringName get_name() const final { return name; }
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virtual bool is_static() final;
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virtual Visibility get_visibility() final;
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virtual bool has_attribute(GDMonoClass *p_attr_class) final;
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virtual MonoObject *get_attribute(GDMonoClass *p_attr_class) final;
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void fetch_attributes();
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_FORCE_INLINE_ MonoMethod *get_mono_ptr() const { return mono_method; }
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_FORCE_INLINE_ uint16_t get_parameters_count() const { return params_count; }
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_FORCE_INLINE_ ManagedType get_return_type() const { return return_type; }
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MonoObject *invoke(MonoObject *p_object, const Variant **p_params, MonoException **r_exc = nullptr) const;
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MonoObject *invoke(MonoObject *p_object, MonoException **r_exc = nullptr) const;
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MonoObject *invoke_raw(MonoObject *p_object, void **p_params, MonoException **r_exc = nullptr) const;
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String get_full_name(bool p_signature = false) const;
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String get_full_name_no_class() const;
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String get_ret_type_full_name() const;
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String get_signature_desc(bool p_namespaces = false) const;
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void get_parameter_names(Vector<StringName> &names) const;
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void get_parameter_types(Vector<ManagedType> &types) const;
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const MethodInfo &get_method_info();
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GDMonoMethod(StringName p_name, MonoMethod *p_method);
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~GDMonoMethod();
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};
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#endif // GD_MONO_METHOD_H
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