godot/modules/mbedtls/ssl_context_mbedtls.h
2021-06-11 18:48:42 +02:00

96 lines
3.7 KiB
C++

/*************************************************************************/
/* ssl_context_mbedtls.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SSL_CONTEXT_MBED_TLS_H
#define SSL_CONTEXT_MBED_TLS_H
#include "crypto_mbedtls.h"
#include "core/io/file_access.h"
#include "core/object/ref_counted.h"
#include <mbedtls/config.h>
#include <mbedtls/ctr_drbg.h>
#include <mbedtls/debug.h>
#include <mbedtls/entropy.h>
#include <mbedtls/ssl.h>
#include <mbedtls/ssl_cookie.h>
class SSLContextMbedTLS;
class CookieContextMbedTLS : public RefCounted {
friend class SSLContextMbedTLS;
protected:
bool inited = false;
mbedtls_entropy_context entropy;
mbedtls_ctr_drbg_context ctr_drbg;
mbedtls_ssl_cookie_ctx cookie_ctx;
public:
Error setup();
void clear();
CookieContextMbedTLS();
~CookieContextMbedTLS();
};
class SSLContextMbedTLS : public RefCounted {
protected:
bool inited = false;
static PackedByteArray _read_file(String p_path);
public:
static void print_mbedtls_error(int p_ret);
Ref<X509CertificateMbedTLS> certs;
mbedtls_entropy_context entropy;
mbedtls_ctr_drbg_context ctr_drbg;
mbedtls_ssl_context ssl;
mbedtls_ssl_config conf;
Ref<CookieContextMbedTLS> cookies;
Ref<CryptoKeyMbedTLS> pkey;
Error _setup(int p_endpoint, int p_transport, int p_authmode);
Error init_server(int p_transport, int p_authmode, Ref<CryptoKeyMbedTLS> p_pkey, Ref<X509CertificateMbedTLS> p_cert, Ref<CookieContextMbedTLS> p_cookies = Ref<CookieContextMbedTLS>());
Error init_client(int p_transport, int p_authmode, Ref<X509CertificateMbedTLS> p_valid_cas);
void clear();
mbedtls_ssl_context *get_context();
SSLContextMbedTLS();
~SSLContextMbedTLS();
};
#endif // SSL_CONTEXT_MBED_TLS_H