godot/scene
Rémi Verschelde d0301fcadd
Merge pull request #83100 from kleonc/immediate-mesh-vertex-buffer-size-fiz
Fix incorrect vertex data size calculation in `ImmediateMesh`
2023-10-10 22:50:53 +02:00
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2d Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
3d Merge pull request #79527 from QbieShay/qbe/particles-rework 2023-10-10 22:48:50 +02:00
animation Merge pull request #83030 from TokageItLab/patch-misc-blending 2023-10-09 15:40:14 +02:00
audio Add a bus_renamed AudioServer signal 2023-09-15 13:02:03 +03:00
debugger Fix arg count checks in SceneDebugger 2023-07-19 18:13:15 +02:00
gui Merge pull request #81034 from garychia/open_folder 2023-10-10 22:49:16 +02:00
main Merge pull request #83003 from AThousandShips/null_check_extra 2023-10-09 15:37:14 +02:00
resources Merge pull request #83100 from kleonc/immediate-mesh-vertex-buffer-size-fiz 2023-10-10 22:50:53 +02:00
theme Merge pull request #82653 from MewPurPur/simplify-region-folding-icon 2023-10-04 15:35:57 +02:00
property_utils.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
property_utils.h
register_scene_types.cpp Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
register_scene_types.h
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub