Fabio Alessandrelli 60d235622d Don't reset MultiplayerAPI when setting same peer.
A GDScript call to:
`multiplayer.network_peer.some_prop = true`
seems to transalte to:
```
var temp = multiplayer.network_peer
temp.some_prop = true
multiplayer.network_peer = temp
```
Which caused the MultiplayerAPI to be resetted.
The call to set_network_peer is now ignored if the peer that's beeing
set is the same as the currently set one.
2019-01-15 11:14:51 +01:00
..
2019-01-03 08:47:34 +01:00
2019-01-01 12:58:10 +01:00
2019-01-01 12:58:10 +01:00
2019-01-01 12:58:10 +01:00
2019-01-01 12:58:10 +01:00
2019-01-01 12:58:10 +01:00
2019-01-07 17:34:44 +00:00
2019-01-01 12:58:10 +01:00
2019-01-01 12:58:10 +01:00
2019-01-01 12:58:10 +01:00
2019-01-01 12:58:10 +01:00
2019-01-01 12:58:10 +01:00
2019-01-01 12:58:10 +01:00
2019-01-01 12:58:10 +01:00
2019-01-01 12:58:10 +01:00
2019-01-01 12:58:10 +01:00
2019-01-01 12:58:10 +01:00
2019-01-01 12:58:10 +01:00
2019-01-01 12:58:10 +01:00
2019-01-01 12:58:10 +01:00
2019-01-01 12:58:10 +01:00
2019-01-01 12:58:10 +01:00
2019-01-03 22:35:20 -02:00
2019-01-01 12:58:10 +01:00
2019-01-01 12:58:10 +01:00
2019-01-01 12:58:10 +01:00
2019-01-01 12:58:10 +01:00
2019-01-07 17:34:44 +00:00
2019-01-07 17:34:44 +00:00
2019-01-01 12:58:10 +01:00
2019-01-07 17:34:44 +00:00
2019-01-01 12:58:10 +01:00
2019-01-01 12:58:10 +01:00
2019-01-01 12:58:10 +01:00