godot/scene/resources
2022-04-27 12:49:39 +02:00
..
default_theme Add MSDF and mipmap generation project settings for the default font 2022-04-25 16:47:44 +02:00
animation_library.cpp Fix AnimationLibrary name validation 2022-04-19 17:15:43 +08:00
animation_library.h Fix AnimationLibrary name validation 2022-04-19 17:15:43 +08:00
animation.cpp Add enum hint for Animation.loop_mode 2022-04-07 17:19:32 -05:00
animation.h
audio_stream_sample.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
audio_stream_sample.h ResourceImporterWAV: Allow configuring loop mode on import 2022-03-15 16:16:09 +01:00
bit_map.cpp
bit_map.h
box_shape_3d.cpp Show an error when setting a negative size on a collision shape 2022-02-20 00:37:49 -06:00
box_shape_3d.h
camera_effects.cpp
camera_effects.h
canvas_item_material.cpp
canvas_item_material.h
capsule_shape_2d.cpp Improve range property hints for various collision shapes 2022-03-26 16:20:30 +01:00
capsule_shape_2d.h
capsule_shape_3d.cpp Improve range property hints for various collision shapes 2022-03-26 16:20:30 +01:00
capsule_shape_3d.h Improve the default size for 3D shapes (Box, Capsule, and Cylinder) 2022-02-01 06:43:16 -06:00
circle_shape_2d.cpp Improve range property hints for various collision shapes 2022-03-26 16:20:30 +01:00
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp Restore antialiasing for draw_line 2022-04-12 13:03:56 +03:00
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
curve.cpp Vectors: Use clear() and has(). 2022-02-02 00:11:09 +05:45
curve.h
cylinder_shape_3d.cpp Improve range property hints for various collision shapes 2022-03-26 16:20:30 +01:00
cylinder_shape_3d.h Improve the default size for 3D shapes (Box, Capsule, and Cylinder) 2022-02-01 06:43:16 -06:00
environment.cpp Hide SSIL properties when SSIL is disabled in the Environment resource 2022-04-10 23:44:19 +02:00
environment.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
fog_material.cpp
fog_material.h
font.cpp Implement Label3D node. 2022-04-22 12:08:46 +03:00
font.h Implement Label3D node. 2022-04-22 12:08:46 +03:00
gradient.cpp Fix group name in FastNoise and Gradient 2022-03-31 21:21:04 -05:00
gradient.h
height_map_shape_3d.cpp Improve range property hints for various collision shapes 2022-03-26 16:20:30 +01:00
height_map_shape_3d.h
immediate_mesh.cpp Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
immediate_mesh.h
importer_mesh.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
importer_mesh.h
material.cpp Implement Label3D node. 2022-04-22 12:08:46 +03:00
material.h Implement Label3D node. 2022-04-22 12:08:46 +03:00
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp
mesh_library.h
mesh.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
mesh.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
multimesh.cpp
multimesh.h
navigation_mesh.cpp Fix debug navmesh errors 2022-04-04 23:03:14 +02:00
navigation_mesh.h
packed_scene.cpp Implement Scene Unique Nodes 2022-04-25 12:19:17 +02:00
packed_scene.h Various code and documentation improvements 2022-03-05 22:00:35 +01:00
particles_material.cpp Clamp Gradient and Curve Textures in ParticlesMaterial 2022-04-19 15:39:19 -07:00
particles_material.h Merge pull request #55399 from RPicster/particlesmaterial-sphere-emittershape 2022-03-18 08:21:59 +01:00
physics_material.cpp
physics_material.h
polygon_path_finder.cpp
polygon_path_finder.h
primitive_meshes.cpp Fix navmesh baking 2022-04-08 21:01:59 +02:00
primitive_meshes.h Fix navmesh baking 2022-04-08 21:01:59 +02:00
rectangle_shape_2d.cpp Show an error when setting a negative size on a collision shape 2022-02-20 00:37:49 -06:00
rectangle_shape_2d.h
resource_format_text.cpp Close FileAccess before accessing it with DirAccess 2022-04-22 18:15:31 +08:00
resource_format_text.h Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
scene_replication_config.cpp [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
scene_replication_config.h [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp Improve range property hints for various collision shapes 2022-03-26 16:20:30 +01:00
separation_ray_shape_2d.h
separation_ray_shape_3d.cpp Improve range property hints for various collision shapes 2022-03-26 16:20:30 +01:00
separation_ray_shape_3d.h
shader.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
shader.h
shape_2d.cpp
shape_2d.h
shape_3d.cpp
shape_3d.h
skeleton_modification_2d_ccdik.cpp
skeleton_modification_2d_ccdik.h
skeleton_modification_2d_fabrik.cpp
skeleton_modification_2d_fabrik.h
skeleton_modification_2d_jiggle.cpp Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
skeleton_modification_2d_jiggle.h
skeleton_modification_2d_lookat.cpp
skeleton_modification_2d_lookat.h
skeleton_modification_2d_physicalbones.cpp
skeleton_modification_2d_physicalbones.h
skeleton_modification_2d_stackholder.cpp
skeleton_modification_2d_stackholder.h
skeleton_modification_2d_twoboneik.cpp
skeleton_modification_2d_twoboneik.h
skeleton_modification_2d.cpp
skeleton_modification_2d.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
skeleton_modification_3d_ccdik.cpp
skeleton_modification_3d_ccdik.h
skeleton_modification_3d_fabrik.cpp
skeleton_modification_3d_fabrik.h
skeleton_modification_3d_jiggle.cpp
skeleton_modification_3d_jiggle.h
skeleton_modification_3d_lookat.cpp
skeleton_modification_3d_lookat.h
skeleton_modification_3d_stackholder.cpp
skeleton_modification_3d_stackholder.h
skeleton_modification_3d_twoboneik.cpp
skeleton_modification_3d_twoboneik.h
skeleton_modification_3d.cpp simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
skeleton_modification_3d.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
skeleton_modification_stack_2d.cpp
skeleton_modification_stack_2d.h
skeleton_modification_stack_3d.cpp
skeleton_modification_stack_3d.h
skin.cpp
skin.h
sky_material.cpp Merge pull request #58062 from Calinou/panoramaskymaterial-default-black 2022-04-05 15:21:01 +02:00
sky_material.h Add sky cover texture for ProceduralSkyMaterial 2022-02-12 18:39:57 +01:00
sky.cpp Revert "Default to real-time radiance map filter for environment sky reflections" 2022-02-17 23:13:32 -08:00
sky.h Revert "Default to real-time radiance map filter for environment sky reflections" 2022-02-17 23:13:32 -08:00
sphere_shape_3d.cpp Improve range property hints for various collision shapes 2022-03-26 16:20:30 +01:00
sphere_shape_3d.h
sprite_frames.cpp
sprite_frames.h
style_box.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
style_box.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
surface_tool.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
surface_tool.h Improvements and fixes to occluders 2022-02-07 13:04:51 +01:00
syntax_highlighter.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
syntax_highlighter.h
text_file.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
text_file.h
text_line.cpp Fix center aligned text clipping. 2022-04-04 09:04:05 +03:00
text_line.h [TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer. 2022-02-02 11:20:44 +02:00
text_paragraph.cpp Fix center aligned text clipping. 2022-04-04 09:04:05 +03:00
text_paragraph.h [TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer. 2022-02-02 11:20:44 +02:00
texture.cpp Fix GradientTexture2D update after setting the gradient 2022-04-19 19:51:49 +02:00
texture.h Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
theme.cpp Merge pull request #57641 from Geometror/compilation-time-improvements-1 2022-02-12 09:46:02 +01:00
theme.h Merge pull request #57641 from Geometror/compilation-time-improvements-1 2022-02-12 09:46:02 +01:00
tile_set.cpp Fix inspector group name capitalization 2022-03-28 14:02:06 -05:00
tile_set.h
video_stream.h
visual_shader_nodes.cpp Continue to improve vector4 type in visual shaders 2022-04-22 22:29:26 +03:00
visual_shader_nodes.h Continue to improve vector4 type in visual shaders 2022-04-22 22:29:26 +03:00
visual_shader_particle_nodes.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
visual_shader_particle_nodes.h Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
visual_shader_sdf_nodes.cpp Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
visual_shader_sdf_nodes.h
visual_shader.cpp Continue to improve vector4 type in visual shaders 2022-04-22 22:29:26 +03:00
visual_shader.h Continue to improve vector4 type in visual shaders 2022-04-22 22:29:26 +03:00
world_2d.cpp
world_2d.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
world_3d.cpp Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
world_3d.h
world_boundary_shape_2d.cpp Improve range property hints for various collision shapes 2022-03-26 16:20:30 +01:00
world_boundary_shape_2d.h
world_boundary_shape_3d.cpp
world_boundary_shape_3d.h