godot/drivers/vulkan
Eric Engestrom 83333f7e15 drivers/vulkan: limit pEngineName to only the engine name, without its version
It's supposed to be something stable that can be used to identify the engine
(using an equality check), so having the version number in there defeats
the purpose.

While at it, there is no need to prefix it with a second `"GodotEngine"`, nor
to copy the static C string into a C++ string to then extract a C string
from it :)
2021-12-24 01:24:22 +00:00
..
rendering_device_vulkan.cpp Merge pull request #55704 from RandomShaper/fix_little_vk_mistake 2021-12-10 10:03:10 +01:00
rendering_device_vulkan.h
SCsub
vulkan_context.cpp drivers/vulkan: limit pEngineName to only the engine name, without its version 2021-12-24 01:24:22 +00:00
vulkan_context.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00