mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
110 lines
3.8 KiB
C++
110 lines
3.8 KiB
C++
/**************************************************************************/
|
|
/* animated_texture.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef ANIMATED_TEXTURE_H
|
|
#define ANIMATED_TEXTURE_H
|
|
|
|
#include "scene/resources/texture.h"
|
|
|
|
class AnimatedTexture : public Texture2D {
|
|
GDCLASS(AnimatedTexture, Texture2D);
|
|
|
|
// Use readers writers lock for this, since its far more times read than written to.
|
|
RWLock rw_lock;
|
|
|
|
public:
|
|
enum {
|
|
MAX_FRAMES = 256
|
|
};
|
|
|
|
private:
|
|
RID proxy_ph;
|
|
RID proxy;
|
|
|
|
struct Frame {
|
|
Ref<Texture2D> texture;
|
|
float duration = 1.0;
|
|
};
|
|
|
|
Frame frames[MAX_FRAMES];
|
|
int frame_count = 1.0;
|
|
int current_frame = 0;
|
|
bool pause = false;
|
|
bool one_shot = false;
|
|
float speed_scale = 1.0;
|
|
|
|
float time = 0.0;
|
|
|
|
uint64_t prev_ticks = 0;
|
|
|
|
void _update_proxy();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
void _validate_property(PropertyInfo &p_property) const;
|
|
|
|
public:
|
|
void set_frames(int p_frames);
|
|
int get_frames() const;
|
|
|
|
void set_current_frame(int p_frame);
|
|
int get_current_frame() const;
|
|
|
|
void set_pause(bool p_pause);
|
|
bool get_pause() const;
|
|
|
|
void set_one_shot(bool p_one_shot);
|
|
bool get_one_shot() const;
|
|
|
|
void set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture);
|
|
Ref<Texture2D> get_frame_texture(int p_frame) const;
|
|
|
|
void set_frame_duration(int p_frame, float p_duration);
|
|
float get_frame_duration(int p_frame) const;
|
|
|
|
void set_speed_scale(float p_scale);
|
|
float get_speed_scale() const;
|
|
|
|
virtual int get_width() const override;
|
|
virtual int get_height() const override;
|
|
virtual RID get_rid() const override;
|
|
|
|
virtual bool has_alpha() const override;
|
|
|
|
virtual Ref<Image> get_image() const override;
|
|
|
|
bool is_pixel_opaque(int p_x, int p_y) const override;
|
|
|
|
AnimatedTexture();
|
|
~AnimatedTexture();
|
|
};
|
|
|
|
#endif // ANIMATED_TEXTURE_H
|