godot/servers/rendering/renderer_rd
Rémi Verschelde cfd21adf64
Merge pull request #49092 from BastiaanOlij/multiview_clustered
Add multiview support to the clustered forward renderer
2022-03-16 00:17:57 +01:00
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forward_clustered Merge pull request #49092 from BastiaanOlij/multiview_clustered 2022-03-16 00:17:57 +01:00
forward_mobile Add a UniformSet cache 2022-03-06 13:03:33 +01:00
shaders Merge pull request #49092 from BastiaanOlij/multiview_clustered 2022-03-16 00:17:57 +01:00
cluster_builder_rd.cpp Add a UniformSet cache 2022-03-06 13:03:33 +01:00
cluster_builder_rd.h
effects_rd.cpp Add a UniformSet cache 2022-03-06 13:03:33 +01:00
effects_rd.h Implementing OpenXR driver 2022-02-23 12:02:24 +01:00
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Change some math macros to constexpr 2022-03-09 16:24:32 +01:00
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp Add a UniformSet cache 2022-03-06 13:03:33 +01:00
renderer_compositor_rd.h Add a UniformSet cache 2022-03-06 13:03:33 +01:00
renderer_scene_environment_rd.cpp
renderer_scene_environment_rd.h
renderer_scene_gi_rd.cpp Add a UniformSet cache 2022-03-06 13:03:33 +01:00
renderer_scene_gi_rd.h Remove unused shadow_color property from Light3D 2022-03-04 23:12:18 +01:00
renderer_scene_render_rd.cpp Change some math macros to constexpr 2022-03-09 16:24:32 +01:00
renderer_scene_render_rd.h Remove unused shadow_color property from Light3D 2022-03-04 23:12:18 +01:00
renderer_scene_sky_rd.cpp Merge pull request #45263 from KoBeWi/😕 2022-03-15 13:18:27 +01:00
renderer_scene_sky_rd.h Revert "Fix default sky process mode not being Real-Time" 2022-02-17 23:13:10 -08:00
renderer_storage_rd.cpp Change some math macros to constexpr 2022-03-09 16:24:32 +01:00
renderer_storage_rd.h Merge pull request #49447 from Calinou/remove-shadow-color-property 2022-03-08 07:48:05 +01:00
SCsub
shader_rd.cpp
shader_rd.h
uniform_set_cache_rd.cpp Add a UniformSet cache 2022-03-06 13:03:33 +01:00
uniform_set_cache_rd.h Add a UniformSet cache 2022-03-06 13:03:33 +01:00