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cfd21adf64
godot
/
servers
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rendering
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Rémi Verschelde
cfd21adf64
Merge pull request
#49092
from BastiaanOlij/multiview_clustered
...
Add multiview support to the clustered forward renderer
2022-03-16 00:17:57 +01:00
..
renderer_rd
Merge pull request
#49092
from BastiaanOlij/multiview_clustered
2022-03-16 00:17:57 +01:00
rasterizer_dummy.h
Remove unused
shadow_color
property from Light3D
2022-03-04 23:12:18 +01:00
renderer_canvas_cull.cpp
Tweak render timestamp names for explicitness and consistency
2022-03-04 08:46:12 +01:00
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
Implementing OpenXR driver
2022-02-23 12:02:24 +01:00
renderer_compositor.h
renderer_scene_cull.cpp
Tweak render timestamp names for explicitness and consistency
2022-03-04 08:46:12 +01:00
renderer_scene_cull.h
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h
renderer_scene.cpp
renderer_scene.h
renderer_storage.cpp
renderer_storage.h
Remove unused
shadow_color
property from Light3D
2022-03-04 23:12:18 +01:00
renderer_thread_pool.cpp
renderer_thread_pool.h
renderer_viewport.cpp
Tweak render timestamp names for explicitness and consistency
2022-03-04 08:46:12 +01:00
renderer_viewport.h
rendering_device_binds.cpp
rendering_device_binds.h
Add a UniformSet cache
2022-03-06 13:03:33 +01:00
rendering_device.cpp
rendering_device.h
Add a UniformSet cache
2022-03-06 13:03:33 +01:00
rendering_server_default.cpp
rendering_server_default.h
Remove unused
shadow_color
property from Light3D
2022-03-04 23:12:18 +01:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp
shader_compiler.h
shader_language.cpp
shader_language.h
shader_types.cpp
shader_types.h
shader_warnings.cpp
shader_warnings.h