godot/servers/rendering
Rémi Verschelde cfd21adf64
Merge pull request #49092 from BastiaanOlij/multiview_clustered
Add multiview support to the clustered forward renderer
2022-03-16 00:17:57 +01:00
..
renderer_rd Merge pull request #49092 from BastiaanOlij/multiview_clustered 2022-03-16 00:17:57 +01:00
rasterizer_dummy.h Remove unused shadow_color property from Light3D 2022-03-04 23:12:18 +01:00
renderer_canvas_cull.cpp Tweak render timestamp names for explicitness and consistency 2022-03-04 08:46:12 +01:00
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp Implementing OpenXR driver 2022-02-23 12:02:24 +01:00
renderer_compositor.h
renderer_scene_cull.cpp Tweak render timestamp names for explicitness and consistency 2022-03-04 08:46:12 +01:00
renderer_scene_cull.h
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h
renderer_scene.cpp
renderer_scene.h
renderer_storage.cpp
renderer_storage.h Remove unused shadow_color property from Light3D 2022-03-04 23:12:18 +01:00
renderer_thread_pool.cpp
renderer_thread_pool.h
renderer_viewport.cpp Tweak render timestamp names for explicitness and consistency 2022-03-04 08:46:12 +01:00
renderer_viewport.h
rendering_device_binds.cpp
rendering_device_binds.h Add a UniformSet cache 2022-03-06 13:03:33 +01:00
rendering_device.cpp
rendering_device.h Add a UniformSet cache 2022-03-06 13:03:33 +01:00
rendering_server_default.cpp
rendering_server_default.h Remove unused shadow_color property from Light3D 2022-03-04 23:12:18 +01:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp
shader_compiler.h
shader_language.cpp
shader_language.h
shader_types.cpp
shader_types.h
shader_warnings.cpp
shader_warnings.h