godot/platform/osx
2022-03-11 12:51:22 +01:00
..
export Merge pull request #58986 from akien-mga/diraccessref 2022-03-11 12:51:22 +01:00
crash_handler_osx.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
crash_handler_osx.mm Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
detect.py OSX: Pass -mmacosx-version-min=11.0 instead of 11.00 2022-02-08 16:20:13 +01:00
dir_access_osx.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
dir_access_osx.mm Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
display_server_osx.h [macOS] Disable window redraw during resize, when rendering in the separate thread. 2022-03-04 10:25:39 +02:00
display_server_osx.mm [X11] Do not try to focus unmapped window. 2022-03-08 11:46:44 +02:00
gl_manager_osx_legacy.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
gl_manager_osx_legacy.mm [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
godot_application_delegate.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
godot_application_delegate.mm Improve popup window handling. 2022-02-25 09:33:27 +02:00
godot_application.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
godot_application.mm [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
godot_content_view.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
godot_content_view.mm Improve popup window handling. 2022-02-25 09:33:27 +02:00
godot_main_osx.mm Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
godot_menu_item.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
godot_window_delegate.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
godot_window_delegate.mm [macOS] Disable window redraw during resize, when rendering in the separate thread. 2022-03-04 10:25:39 +02:00
godot_window.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
godot_window.mm Improve popup window handling. 2022-02-25 09:33:27 +02:00
joypad_osx.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
joypad_osx.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
key_mapping_osx.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
key_mapping_osx.mm [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
logo.png
os_osx.h Add an OS.get_processor_name() method 2022-02-15 20:55:53 +01:00
os_osx.mm [macOS] Disable window redraw during resize, when rendering in the separate thread. 2022-03-04 10:25:39 +02:00
osx_terminal_logger.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
osx_terminal_logger.mm Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
platform_config.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
platform_osx_builders.py
SCsub [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
vulkan_context_osx.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
vulkan_context_osx.mm [macOS] Enable Objective-C ARC 2022-02-01 15:58:30 +02:00